Tales of Survival
General information
Tales of Survival is a 5-day clan event where you can win rewards in cooperation with your team.
There are 2 different maps to choose from, prison and hospital, though the hospital isn't available until you finished prison nightmare mode.
The maps consist of different buildings that offer 3 types of tasks: assign survivors, send formations and attack walkers.
Each task needs a certain number of survivors, formations or attacks to finish.
Once the number of survivors or formations is reached, a timer shows how long it takes to complete the task. Attack tasks are instantly completed when the last attack is done.
Every player starts with 100 energy. Moves to another build cost 2 energy, and every task 5 energy. Energy slowly recovers over time (7min/ 1 energy)
Per day you can get 10 free extra energy, more can be bought for rubies. You can recharge up to 21 times, amount and prices rise (starting 200 rubies/ 20 energy, 300 rubies/ 30 energy, 500 rubies/ 40 energy, 800 rubies/ 50 energy...)
After a building is finished, you can do personal missions in there (recommended to do this when the map is completed). Search up to 3 missions at a time, using the "search" feature costs 1 energy
Hints:
- Golden/ purple missions give best rewards, use best formations/ survivors there
- R4/5 should mark the road to avoid members spreading over the map and delay missions
- Reach and eliminate the boss as soon as possible for a bonus in his building (100% on day 1, ... details)
- Click on the golden ! symbol for point details
Tasks
Assign survivors
Use the type of survivor that is recommended whenever possible.
Example: “Assign Medical survivors” in golden mission = Hershel, Bob, and Denise give 136 points each (= 408 points max). Any other survivor gives 105 points each (= 315 points max)
Hint: always assign 3 survivors, even if you just have 2 of a kind. Otherwise, you need more members to fill the tasks
Send formations
Use the troop type asked for the most points:
Destruction power = melee
Load capacity or gathering formations = cavalry
Stronger formations / more fighters = depend on survivors
Hint: use the highest troop tier you have, you don’t need to own a full formation, just 1 free fighter is enough (higher troops than you can build can often be found in map mini-game)
Attack walkers
Hit every attack mission only once, rewards don't add up with more hits. Winning always gives the same points, no matter what formation you use.
Hint: do attack missions with F1 before you assign it, especially golden missions are tough
Tales Shop
The Tale Tokens you earned in missions can be used to buy items and survivor fragments in the Tales Shop. Depending on the score your clan reached in a certain mode the shop unlocks more items/fragments.
Maps
Prison
Mode | Requirements | Reward Highlights |
Easy | 10 members | 10k Tale Token 10 Long Range Transmissions 20 Short Range Transmissions 50 Legendary Combat Medals 20 Legendary Development Medals 50 Epic Combat Medals 20 Epic Development Medals |
Normal | 30 members 200.000 Points in Easy mode |
20k Tale Token 20 Long Range Transmissions 40 Short Range Transmissions 100 Legendary Combat Medals 40 Legendary Development Medals 100 Epic Combat Medals 40 Epic Development Medals |
Difficult | 50 members 400.000 Points in Normal mode |
30k Tale Token 30 Long Range Transmissions 60 Short Range Transmissions 150 Legendary Combat Medals 60 Legendary Development Medals 150 Epic Combat Medals 60 Epic Development Medals |
Nightmare | 70 members 600.000 Points in Difficult mode |
40k Tale Token 40 Long Range Transmissions 80 Short Range Transmissions 200 Legendary Combat Medals 80 Legendary Development Medals 200 Epic Combat Medals 80 Epic Development Medals |
Hell | 90 members 1.000.000 Points in Nightmare mode |
510k Tale Token 50 Long Range Transmissions 100 Short Range Transmissions 250 Legendary Combat Medals 100 Legendary Development Medals 250 Epic Combat Medals 100 Epic Development Medals |
Map with the fastest road to the boss (Zeke)
This map is only one example of how the prison can be finished. The shortest road (yellow) to the boss gives your clan the opportunity to defeat him as early as possible.
Some clans finish buildings one after another to 100%, others only go for main missions and finish the rest after Zeke is defeated. The best solution depends on your clan’s activity and members’ competence to follow the marks.
Hospital
Mode | Requirements | Reward Highlights |
Easy | 50 members 1.000.000 Points in Prison Nightmare mode |
30k Tale Token 5 Salvage Token 5k Metal Scrap Token 200 Cooper 100 Iron 50 Steel 300x 10k Resources (except Bullets) |
Normal | 70 members 1.500.000 Points in Easy mode |
40k Tale Token 6 Salvage Token 7k Metal Scrap Token 250 Cooper 130 Iron 60 Steel 450x 10k Resources (except Bullets) |
Difficult | 90 members 2.000.000 Points in Normal mode |
50k Tale Token 7 Salvage Token 10k Metal Scrap Token 300 Cooper 150 Iron 75 Steel 600x 10k Resources (except Bullets) |
Nightmare | 90 members 2.500.000 Points in Difficult mode |
60k Tale Token 10 Salvage Token 12k Metal Scrap Token 360 Cooper 180 Iron 90 Steel 750x 10k Resources (except Bullets) |
Hell | 90 members 3.000.000 Points in Nightmare mode |
70k Tale Token 12 Salvage Token 15k Metal Scrap Token 400 Cooper 200 Iron 100 Steel 900x 10k Resources (except Bullets) |
Map with the fastest road to boss
This map is only one example of how the hospital can be finished. The shortest road (yellow) to the boss gives your clan the opportunity to defeat him as early as possible.
Some clans finish buildings one after another to 100%, others only go for main missions and finish the rest after Zeke is defeated. The best solution depends on your clan’s activity and members’ competence to follow the marks.
Written by Euka