# Tales of Survival

### General information

Tales of Survival is a 5-day clan event where you can win rewards in cooperation with your team.

There are 2 different maps to choose from, prison and hospital, though the hospital isn't available until you finished prison nightmare mode.

The maps consist of different buildings that offer 3 types of tasks: assign survivors, send formations and attack walkers.  
Each task needs a certain number of survivors, formations or attacks to finish.

Once the number of survivors or formations is reached, a timer shows how long it takes to complete the task. Attack tasks are instantly completed when the last attack is done.

Every player starts with 100 energy. Moves to another build cost 2 energy, and every task 5 energy. Energy slowly recovers over time (7min/ 1 energy)

Per day you can get 10 free extra energy, more can be bought for rubies. You can recharge up to 21 times, amount and prices rise (starting 200 rubies/ 20 energy, 300 rubies/ 30 energy, 500 rubies/ 40 energy, 800 rubies/ 50 energy...)

After a building is finished, you can do personal missions in there (recommended to do this when the map is completed). Search up to 3 missions at a time, using the "search" feature costs 1 energy

---

#### Hints:![picture2.jpg](https://twds.wiki/uploads/images/gallery/2023-04/scaled-1680-/BLfpicture2.jpg)  


- Golden/ purple missions give best rewards, use best formations/ survivors there
- R4/5 should mark the road to avoid members spreading over the map and delay missions
- Reach and eliminate the boss as soon as possible for a bonus in his building (100% on day 1, ... details)
- Click on the golden ! symbol for point details



---

### Tasks

#### Assign survivors

[![Picture3.jpg](https://twds.wiki/uploads/images/gallery/2023-04/scaled-1680-/picture3.jpg)](https://twds.wiki/uploads/images/gallery/2023-04/picture3.jpg)

Use the type of survivor that is recommended whenever possible.

Example: “Assign Medical survivors” in golden mission = Hershel, Bob, and Denise give 136 points each (= 408 points max). Any other survivor gives 105 points each (= 315 points max)

<p class="callout info">**Hint**: always assign 3 survivors, even if you just have 2 of a kind. Otherwise, you need more members to fill the tasks</p>

#### Send formations

Use the troop type asked for the most points:

Destruction power = melee

Load capacity or gathering formations = cavalry

Stronger formations / more fighters = depend on survivors

<p class="callout info">**Hint**: use the highest troop tier you have, you don’t need to own a full formation, just 1 free fighter is enough (higher troops than you can build can often be found in map mini-game)</p>

#### Attack walkers

Hit every attack mission only once, rewards don't add up with more hits. Winning always gives the same points, no matter what formation you use.

<p class="callout info">**Hint**: do attack missions with F1 before you assign it, especially golden missions are tough</p>

---

### Tales Shop

The Tale Tokens you earned in missions can be used to buy items and survivor fragments in the Tales Shop. Depending on the score your clan reached in a certain mode the shop unlocks more items/fragments.

---

### Maps  


#### Prison

<table border="1" id="bkmrk-mode-requirements-re" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3798%;"></col><col style="width: 33.3798%;"></col><col style="width: 33.3798%;"></col></colgroup><tbody><tr><td data-sheets-value="{"1":2,"2":"Mode"}">Mode</td><td data-sheets-value="{"1":2,"2":"Requirements"}">Requirements</td><td data-sheets-value="{"1":2,"2":"Reward Highlights"}">Reward Highlights</td></tr><tr><td data-sheets-value="{"1":2,"2":"Easy"}">Easy</td><td data-sheets-value="{"1":2,"2":"10 members"}">10 members</td><td data-sheets-value="{"1":2,"2":"10k Tale Token\n 10 Long Range Transmissions\n 20 Short Range Transmissions\n 50 Legendary Combat Medals\n 20 Legendary Development Medals\n 50 Epic Combat Medals\n 20 Epic Development Medals"}">10k Tale Token  
10 Long Range Transmissions  
20 Short Range Transmissions  
50 Legendary Combat Medals  
20 Legendary Development Medals  
50 Epic Combat Medals  
20 Epic Development Medals</td></tr><tr><td data-sheets-value="{"1":2,"2":"Normal"}">Normal</td><td data-sheets-value="{"1":2,"2":"30 members\n 200.000 Points in Easy mode"}">30 members  
200.000 Points in Easy mode</td><td data-sheets-value="{"1":2,"2":"20k Tale Token\n 20 Long Range Transmissions\n 40 Short Range Transmissions\n 100 Legendary Combat Medals\n 40 Legendary Development Medals\n 100 Epic Combat Medals\n 40 Epic Development Medals"}">20k Tale Token  
20 Long Range Transmissions  
40 Short Range Transmissions  
100 Legendary Combat Medals  
40 Legendary Development Medals  
100 Epic Combat Medals  
40 Epic Development Medals</td></tr><tr><td data-sheets-value="{"1":2,"2":"Difficult"}">Difficult</td><td data-sheets-value="{"1":2,"2":"50 members\n 400.000 Points in Normal mode"}">50 members  
400.000 Points in Normal mode</td><td data-sheets-value="{"1":2,"2":"30k Tale Token\n 30 Long Range Transmissions\n 60 Short Range Transmissions\n 150 Legendary Combat Medals\n 60 Legendary Development Medals\n 150 Epic Combat Medals\n 60 Epic Development Medals"}">30k Tale Token  
30 Long Range Transmissions  
60 Short Range Transmissions  
150 Legendary Combat Medals  
60 Legendary Development Medals  
150 Epic Combat Medals  
60 Epic Development Medals</td></tr><tr><td data-sheets-value="{"1":2,"2":"Nightmare"}">Nightmare</td><td data-sheets-value="{"1":2,"2":"70 members\n 600.000 Points in Difficult mode"}">70 members  
600.000 Points in Difficult mode</td><td data-sheets-value="{"1":2,"2":"40k Tale Token\n 40 Long Range Transmissions\n 80 Short Range Transmissions\n 200 Legendary Combat Medals\n 80 Legendary Development Medals\n 200 Epic Combat Medals\n 80 Epic Development Medals"}">40k Tale Token  
40 Long Range Transmissions  
80 Short Range Transmissions  
200 Legendary Combat Medals  
80 Legendary Development Medals  
200 Epic Combat Medals  
80 Epic Development Medals</td></tr><tr><td data-sheets-value="{"1":2,"2":"Hell"}">Hell</td><td data-sheets-value="{"1":2,"2":"90 members\n 1.000.000 Points in Nightmare mode"}">90 members  
1.000.000 Points in Nightmare mode</td><td data-sheets-value="{"1":2,"2":"510k Tale Token\n 50 Long Range Transmissions\n 100 Short Range Transmissions\n 250 Legendary Combat Medals\n 100 Legendary Development Medals\n 250 Epic Combat Medals\n 100 Epic Development Medals"}">510k Tale Token  
50 Long Range Transmissions  
100 Short Range Transmissions  
250 Legendary Combat Medals  
100 Legendary Development Medals  
250 Epic Combat Medals  
100 Epic Development Medals</td></tr></tbody></table>

##### Map with the fastest road to the boss (Zeke)  


This map is only one example of how the prison can be finished. The shortest road (yellow) to the boss gives your clan the opportunity to defeat him as early as possible.

Some clans finish buildings one after another to 100%, others only go for main missions and finish the rest after Zeke is defeated. The best solution depends on your clan’s activity and members’ competence to follow the marks.

[![Tales_PrisonMap.jpg](https://twds.wiki/uploads/images/gallery/2023-04/scaled-1680-/tales-prisonmap.jpg)](https://twds.wiki/uploads/images/gallery/2023-04/tales-prisonmap.jpg)

#### Hospital

<table border="1" id="bkmrk-mode-requirements-re-0" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3798%;"></col><col style="width: 33.3798%;"></col><col style="width: 33.3798%;"></col></colgroup><tbody><tr><td data-sheets-value="{"1":2,"2":"Mode"}">Mode</td><td data-sheets-value="{"1":2,"2":"Requirements"}">Requirements</td><td data-sheets-value="{"1":2,"2":"Reward Highlights"}">Reward Highlights</td></tr><tr><td data-sheets-value="{"1":2,"2":"Easy"}">Easy</td><td data-sheets-value="{"1":2,"2":"50 members\n 1.000.000 Points in Prison Nightmare mode"}">50 members  
1.000.000 Points in Prison Nightmare mode</td><td data-sheets-value="{"1":2,"2":"30k Tale Token\n 5 Salvage Token\n 5k Metal Scrap Token\n 200 Cooper\n 100 Iron\n 50 Steel\n 300x 10k Resources (except Bullets)"}">30k Tale Token  
5 Salvage Token  
5k Metal Scrap Token  
200 Cooper  
100 Iron  
50 Steel  
300x 10k Resources (except Bullets)</td></tr><tr><td data-sheets-value="{"1":2,"2":"Normal"}">Normal</td><td data-sheets-value="{"1":2,"2":"70 members\n 1.500.000 Points in Easy mode"}">70 members  
1.500.000 Points in Easy mode</td><td data-sheets-value="{"1":2,"2":"40k Tale Token\n 6 Salvage Token\n 7k Metal Scrap Token\n 250 Cooper\n 130 Iron\n 60 Steel\n 450x 10k Resources (except Bullets)"}">40k Tale Token  
6 Salvage Token  
7k Metal Scrap Token  
250 Cooper  
130 Iron  
60 Steel  
450x 10k Resources (except Bullets)</td></tr><tr><td data-sheets-value="{"1":2,"2":"Difficult"}">Difficult</td><td data-sheets-value="{"1":2,"2":"90 members\n 2.000.000 Points in Normal mode"}">90 members  
2.000.000 Points in Normal mode</td><td data-sheets-value="{"1":2,"2":"50k Tale Token\n 7 Salvage Token\n 10k Metal Scrap Token\n 300 Cooper\n 150 Iron\n 75 Steel\n 600x 10k Resources (except Bullets)"}">50k Tale Token  
7 Salvage Token  
10k Metal Scrap Token  
300 Cooper  
150 Iron  
75 Steel  
600x 10k Resources (except Bullets)</td></tr><tr><td data-sheets-value="{"1":2,"2":"Nightmare"}">Nightmare</td><td data-sheets-value="{"1":2,"2":"90 members\n 2.500.000 Points in Difficult mode"}">90 members  
2.500.000 Points in Difficult mode</td><td data-sheets-value="{"1":2,"2":"60k Tale Token\n 10 Salvage Token\n 12k Metal Scrap Token\n 360 Cooper\n 180 Iron\n 90 Steel\n 750x 10k Resources (except Bullets)"}">60k Tale Token  
10 Salvage Token  
12k Metal Scrap Token  
360 Cooper  
180 Iron  
90 Steel  
750x 10k Resources (except Bullets)</td></tr><tr><td data-sheets-value="{"1":2,"2":"Hell"}">Hell</td><td data-sheets-value="{"1":2,"2":"90 members\n 3.000.000 Points in Nightmare mode"}">90 members  
3.000.000 Points in Nightmare mode</td><td data-sheets-value="{"1":2,"2":"70k Tale Token\n 12 Salvage Token\n 15k Metal Scrap Token\n 400 Cooper\n 200 Iron\n 100 Steel\n 900x 10k Resources (except Bullets)"}">70k Tale Token  
12 Salvage Token  
15k Metal Scrap Token  
400 Cooper  
200 Iron  
100 Steel  
900x 10k Resources (except Bullets)</td></tr></tbody></table>

##### Map with the fastest road to boss   


This map is only one example of how the hospital can be finished. The shortest road (yellow) to the boss gives your clan the opportunity to defeat him as early as possible.

[![Tales_HospitalMap.png](https://twds.wiki/uploads/images/gallery/2023-04/scaled-1680-/tales-hospitalmap.png)](https://twds.wiki/uploads/images/gallery/2023-04/tales-hospitalmap.png)

Some clans finish buildings one after another to 100%, others only go for main missions and finish the rest after Zeke is defeated. The best solution depends on your clan’s activity and members’ competence to follow the marks.

---

*Written by Euka*