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World Exploration Events

Events

Season 2

Seasons Details

Community Buildings Survivor Camps  

Season 3

Seasons Details

Community Buildings Attention: The Season Prosperity Requirements in S3 changed lately. They are now the same as in S4, see https://twds.wiki/books/seasons-details/page/season-4 Survivor Camps

Regional Transfers

Seasons Details

This is out of date information, please refer to Cross-Region Relocation Introduction Requirements  

Official TWD:S Links

About This Wiki

These are all the official links to the Official The Walking Dead Survivors game by Elex. Social Media Facebook Facebook Group Instagram Twitter YouTube Discord Download Links & Official Website ...

Special Thanks & Sources

About This Wiki

Just wanted to give a small special thanks to those who have helped create or supply content for the Unofficial Wiki Sources These are just sources where I grabbed a lot of the details from. So thanks to these sites and communities that exist for me to com...

About the TWD:S Wiki

About This Wiki

About This was created with the sole intention of having one place where all the guides, information and data about the game can be found. Including requirements of levelling up buildings, resources required for upgrades, flasks needed to get to T10 troops, a...

Elite Levels

Other Stuff

Levelling Up Requirements This is just a small table that shows you the requirements needed to get all the way to Elite Level 20 Elite Level Range Points Needed 0 0 - 1 0 - 100 100 2 100 - 400 300 3 400 - 800 400 ...

Survivor Formation Chemistry

Combat, Vehicles, Pets & Survivors

Type Title Survivors Buffs Melee The Whisperers Beta Lydia Alpha With 2: +12% melee attack and health With 3: +30% melee attack and health, +1 combat speed Melee Love Triangle Abraham Holly ...

Animals / Pets

Combat, Vehicles, Pets & Survivors

Introduction Three animal types: Dogs, Cattle and Sheep. You can browse through them in the game to see what they look like. Dogs: combat animals. Assign a Dog to a Formation to increase its combat performance (one Dog per Formation). Bison, Bull and Shee...

Official - Trivia you might consider as Bugs

FAQs

Why did my city suffer attacks while the shield was in effect? Should I be compensated for the shield? It is usually a calculation error due to time zone issue. The time shown in the shield effective log is the time of the player's time zone, while the battle...

Clan Coalitions

Clan & Region

Requirements Clan Coalitions are available from Season 3. You can only create a coalition with clans within your War Pact. To create a Coalition you need the following; 9000 Prosperity 70+ Clan Members 5000 Rubies to Create If you have these, you can...

Clan Roles

Clan & Region

General Clan Roles Permission R5 R4 R3 R2 R1 Vice Fighter Recruiter Instructor Liaison Clan Help Clan Chat Send Group Notifications for Rallies ...

Survivors At War

Events

Introduction Survivors at war is a 15 vs 15 player battlefield where players will sign up individually as a solo player. You will then be teamed up with other survivors in various clans.  Team up with other players from different Regions and Clans to win bat...

Veteran Login

Events

Intro Veteran Login happens after 30 days of inactivity on your account. That means no logging in at all for a period of 30 days. This event only triggers if you have a Town Hall of Level 8 or higher. Once triggered, it will not happen again once every 90 da...

Shooting Training

Events

Introduction Andrea is giving shooting training for the inhabitants of your settlement. Join in and shoot some rewards. Receive one free training bullet every 12 hours Each round's rewards are drawn from the prize pool, including at least one grand prize....

Regional Purchase Club

Events

This event typically only happens once at the start of a brand new region. You won't see it again Introduction The event lasts for 7 days, and the corresponding gift packs can be purchased every day. The gift packs are divided into multiple grades accordin...

Lumber Yard

Buildings Development

Building Time and Resources Level Time Veggies Water Lumber Meat Bullets 1 1m 520  -  -  -   -  2 3m 600  -  -  -  - 3 7m 680  -  -  -  - 4 9m 750  -  -  -  - 5 11m 1.5K  -  -  -  - 6...

Gun Shop

Buildings Development

Building Time and Resources Level Time Veggies Water Lumber Meat Bullets 1 1m  -   -  300   -    -  2 3m  -  - 400  -  - 3 4m  -  - 450  -  - 4 9m 320  - 2.2K  -  - 5 11m 640  - 3.3K  -  -...

Farm

Buildings Development

Building Time and Resources Level Time Veggies Water Lumber Meat Bullets 1 1m  -  - 100 -    -  2 3m  -  - 600  -  - 3 5m  -  - 1K  -  - 4 6m  -  - 1.5K  -  - 5 11m  -  - 2K  -  - 6 ...