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Recruits System

Recruits are an added bonus to your Combat or Development. Your recruits give you an added skill tree that helps improve your buffs.

Your Recruit can have different avatars, which can give additional bonuses depending on which recruit you use. 

Your talents are split between two trees. Currently, it is advised you stick to one tree, and if you wish to switch it will cost you 2000 rubies to change your setup. 


Exp Leveling Up

Level EXP Tokens Level EXP Tokens
1 30,000 2 46 255,000 2
2 35,000 2 47 260,000 2
3 40,000 2 48 265,000 2
4 45,000 2 49 270,000 2
5 50,000 2 50 275,000 2
6 55,000 2 51 280,000 2
7 60,000 2 52 285,000 2
8 65,000 2 53 290,000 2
9 70,000 2 54 295,000 2
10 75,000 2 55 300,000 2
11 80,000 2 56 305,000 2
12 85,000 2 57 310,000 2
13 90,000 2 58 315,000 2
14 95,000 2 59 320,000 2
15 100,000 2 60 325,000 2
16 105,000 2 61 330,000 2
17 110,000 2 62 335,000 2
18 115,000 2 63 340,000 2
19 120,000 2 64 345,000 2
20 125,000 2 65 350,000 2
21 130,000 2 66 355,000 2
22 135,000 2 67 360,000 2
23 140,000 2 68 365,000 2
24 145,000 2 69 370,000 2
25 150,000 2 70 375,000 2
26 155,000 2 71 380,000 2
27 160,000 2 72 385,000 2
28 165,000 2 73 390,000 2
29 170,000 2 74 395,000 2
30 175,000 2 75 400,000 2
31 180,000 2 76 405,000 2
32 185,000 2 77 410,000 2
33 190,000 2 78 415,000 2
34 195,000 2 79 420,000 2
35 200,000 2 80 425,000 2
36 205,000 2 81 430,000 2
37 210,000 2 82 435,000 2
38 215,000 2 83 440,000 2
39 220,000 2 84 445,000 2
40 225,000 2 85 450,000 2
41 230,000 2 86 455,000 2
42 235,000 2 87 460,000 2
43 240,000 2 88 465,000 2
44 245,000 2 89 470,000 2
45 250,000 2 90 475,000 2
91 480,000 2 136 705,000 2
92 485,000 2 137 710,000 2
93 490,000 2 138 715,000 2
94 495,000 2 139 720,000 2
95 500,000 2 140 725,000 2
96 505,000 2 141 730,000 2
97 510,000 2 142 735,000 2
98 515,000 2 143 740,000 2
99 520,000 2 144 745,000 2
100 525,000 2 145 750,000 2
101 530,000 2 146 755,000 2
102 535,000 2 147 760,000 2
103 540,000 2 148 765,000 2
104 545,000 2 149 770,000 2
105 550,000 2 150 775,000 2
106 555,000 2 151 780,000 2
107 560,000 2 152 785,000 2
108 565,000 2 153 790,000 2
109 570,000 2 154 795,000 2
110 575,000 2 155 800,000 2
111 580,000 2 156 805,000 2
112 585,000 2 157 810,000 2
113 590,000 2 158 815,000 2
114 595,000 2 159 820,000 2
115 600,000 2 160 825,000 2
116 605,000 2 161 830,000 2
117 610,000 2 162 835,000 2
118 615,000 2 163 840,000 2
119 620,000 2 164 845,000 2
120 625,000 2 165 850,000 2
121 630,000 2 166 855,000 2
122 635,000 2 167 860,000 2
123 640,000 2 168 865,000 2
124 645,000 2 169 870,000 2
125 650,000 2 170 875,000 2
126 655,000 2 171 880,000 2
127 660,000 2 172 885,000 2
128 665,000 2 173 890,000 2
129 670,000 2 174 895,000 2
130 675,000 2 175 900,000 2
131 680,000 2 176 905,000 2
132 685,000 2 177 910,000 2
133 690,000 2 178 915,000 2
134 695,000 2 179 920,000 2
135 700,000 2 180 925,000 2

Combat Talent Tree

Name
Troop Type
Buff
Level (% Increase)
1 2 3 4 5 6 7 8 9 10













Knock out Melee Increase attack (ATK) 2 4 6 8 10 - - - - -
Hail of Bullets Sharpshooters Increase attack (ATK) 2 4 6 8 10 - - - - -
Forward Charge Cavalry Increase attack (ATK) 2 4 6 8 10 - - - - -













Block Melee Increase defence (ATK) 2 4 6 8 10 - - - - -
Stance Sharpshooters Increase defence (ATK) 2 4 6 8 10 - - - - -
Backward Kick Cavalry Increase defence (ATK) 2 4 6 8 10 - - - - -













Top Shape Melee Increase health (ATK) 2 4 6 8 10 - - - - -
Focus Sharpshooters Increase health (ATK) 2 4 6 8 10 - - - - -
Energetic Cavalry Increase health (ATK) 2 4 6 8 10 - - - - -













Damage Taken Reduce All Damage Taken Reduce 0.5 1 1.5 2 2.5 - - - - -













Preemptive Strike Melee Increase attack (DEF) 2 4 6 8 10 - - - - -
Parry Sharpshooters Increase attack (DEF) 2 4 6 8 10 - - - - -
Preemptive Blow Cavalry Increase attack (DEF) 2 4 6 8 10 - - - - -













Dodge Melee Increase defense (DEF) 2 4 6 8 10 - - - - -
Rigor Sharpshooters Increase defense (DEF) 2 4 6 8 10 - - - - -
Stagger Cavalry Increase defense (DEF) 2 4 6 8 10 - - - - -













Unyielding Melee Increase health (DEF) 2 4 6 8 10 - - - - -
Concentration Sharpshooters Increase health (DEF) 2 4 6 8 10 - - - - -
Endurance Cavalry Increase health (DEF) 2 4 6 8 10 - - - - -













Damage Dealt Increase All Damage Dealt Increase 0.5 1 1.5 2 2.5 - - - - -













Fighter Attack Melee Increase attack 1 2 3 4 5 6 7 8 9 10
Sharpshooter Attack Sharpshooters Increase attack 1 2 3 4 5 6 7 8 9 10
Cavalry Attacks Cavalry Increase attack 1 2 3 4 5 6 7 8 9 10













Fighter Defense Melee Increase defense 1 2 3 4 5 6 7 8 9 10
Sharpshooters Defense Sharpshooters Increase defense 1 2 3 4 5 6 7 8 9 10
Cavalry Defense Cavalry Increase defense 1 2 3 4 5 6 7 8 9 10













Fighter Health Melee Increase Health 1 2 3 4 5 6 7 8 9 10
Sharpshooters Health Sharpshooters Increase Health 1 2 3 4 5 6 7 8 9 10
Cavalry Health Cavalry Increase Health 1 2 3 4 5 6 7 8 9 10













March Capacity All Increase march capacity 0.4 0.8 1.2 1.6 2 - - - - -













Knock out Melee Increase attack (ATK) 2 4 6 8 10 - - - - -
Hail of Bullets Sharpshooters Increase attack (ATK) 2 4 6 8 10 - - - - -
Forward Charge Cavalry Increase attack (ATK) 2 4 6 8 10 - - - - -













Block Melee Increase defence (ATK) 2 4 6 8 10 - - - - -
Stance Sharpshooters Increase defence (ATK) 2 4 6 8 10 - - - - -
Backward Kick Cavalry Increase defence (ATK) 2 4 6 8 10 - - - - -













Top Shape Melee Increase health (ATK) 2 4 6 8 10 - - - - -
Focus Sharpshooters Increase health (ATK) 2 4 6 8 10 - - - - -
Energetic Cavalry Increase health (ATK) 2 4 6 8 10 - - - - -













Resistance against
Damage Dealing Skills
All Resistance against
Damage Dealing Skills
0.5 1 1.5 2 2.5 - - - - -













Preemptive Strike Melee Increase attack (DEF) 2 4 6 8 10 - - - - -
Parry Sharpshooters Increase attack (DEF) 2 4 6 8 10 - - - - -
Preemptive Blow Cavalry Increase attack (DEF) 2 4 6 8 10 - - - - -













Dodge Melee Increase defense (DEF) 2 4 6 8 10 - - - - -
Rigor Sharpshooters Increase defense (DEF) 2 4 6 8 10 - - - - -
Stagger Cavalry Increase defense (DEF) 2 4 6 8 10 - - - - -













Unyielding Melee Increase health (DEF) 2 4 6 8 10 - - - - -
Concentration Sharpshooters Increase health (DEF) 2 4 6 8 10 - - - - -
Endurance Cavalry Increase health (DEF) 2 4 6 8 10 - - - - -













Effect of damage
dealing skills
All Increase effect of
Damage dealing skills
0.5 1 1.5 2 2.5 - - - - -













Fighter Attack Melee Increase attack 1 2 3 4 5 6 7 8 9 10
Sharpshooter Attack Sharpshooters Increase attack 1 2 3 4 5 6 7 8 9 10
Cavalry Attacks Cavalry Increase attack 1 2 3 4 5 6 7 8 9 10













Fighter Defense Melee Increase defense 1 2 3 4 5 6 7 8 9 10
Sharpshooters Defense Sharpshooters Increase defense 1 2 3 4 5 6 7 8 9 10
Cavalry Defense Cavalry Increase defense 1 2 3 4 5 6 7 8 9 10













Fighter Health Melee Increase Health 1 2 3 4 5 6 7 8 9 10
Sharpshooters Health Sharpshooters Increase Health 1 2 3 4 5 6 7 8 9 10
Cavalry Health Cavalry Increase Health 1 2 3 4 5 6 7 8 9 10













Speed All Increase combat speed 1 - - - - - - - - -