Skip to main content

Animals / Pets

Introduction

Three animal types: Dogs, Cattle and Sheep. You can browse through them in the game to see what they look like.

  • Dogs: combat animals. Assign a Dog to a Formation to increase its combat performance (one Dog per Formation).
  • Bison, Bull and Sheep: Development animals. You can use the benefits of 1 Cattle and 1 Sheep.

Getting Animals: Obtain animals through a shop and animal stories.

Animal shop: You can spend Rubies to buy animals, animal EXP, skill books etc. Animal stories: Complete animal stories every day to get animals, animal EXP, skill books and other items.

Animal upgrades: Use animal EXP to upgrade Animals. It will make them more powerful. The higher the Animal's multiplier stat, the stronger the buff after the upgrade.

  • Dogs increase one Formation's fighter capacity in the front, middle or rear Crew.
  • Cattle increase all Formations' resource gathering speed.
  • Sheep increase resource production.

Exchanging Animals: An Animal can't change its own number of skills or stats multiplier. Exchanging animals is a way to get the chance to obtain an animal with more skills and a better multiplier.

  • Use 2 Animals of the same type to exchange them for a new animal. Do this as many times as you like.
  • One Animal can have at most 13 skills.

Training and skill books: Skills give powerful abilities to Animals.

  • By training, you can replace 1 skill for an animal. Each training requires a skill book. There's a skill book for each skill.
  • Combat skill effects include: increasing attack, defence, health, attack speed, fighter capacity, etc.

Requirements for Animals

To be eligible for animals you need to have the following requirements;

  • Your region must have started Season 2
  • Dog Kennel Requires Town Hall Lvl 17
  • Cattle Barn and Sheepfold requires Town Hall Lvl 18 and Dog Kennel Lvl 15

To unlock the Animal buildings, your Region must have started Season 2. For the Dog Kennel you need Town Hall Lv.17, for the Cattle Barn and Sheepfold you need Town Hall Lv.18. Upgrade the buildings to increase the max number of Animals you can own.


How it Works

You need to purchase Animals with Rubies as well as the Exp to level them up. You can get some skills for free from the daily quests but the Legendary Skills are available for purchase in the shop for Rubies.

Dogs can be added to each of your formations, each dog has a specific trait either for Melee, Sharpshooter or Cavalry as well as Skills that benefit your formations.

You can purchase skills for your animals. If there is a free slot available, you can add a skill. If there is not a free slot available, it will randomly remove one that the animal already has. 


How To Get Better Animals

It is advised you do not touch the skills until you are happy with the pet you have, as skills will get reset most-likely so heavily investing in skills before upgrading is a big risk.

You can exchange two pets to merge them together to yield a potentially better result. Your results are higher chances if you merge two of the same pet and the same rarity.

  • Uncommon & Uncommon
  • Rare & Rare
  • Epic & Epic

The result you will receive will be better based on what you exchange to begin with. If you have both pets you are exchanging at higher rarity and levels, your odds will be better.

Note: This is very gamble heavy. When you merge animals together there is a chance to get better, or worse. Please keep this in mind.


Mascots

You can only have one mascot at a time for your farm animals. This animal will be the one to give you the global buff. The other farm animals will not be giving a global buff unless they are the mascot.


Animal Buildings

Dog Kennel

Animal Name Suited For Initial Multiplier Front Crew Middle Crew Rear Crew Possible Initial Skills

Rottweiler

600 Rubies

Melee Fighters 4.2 30 30 30
Attack, Patrol, Companion, Stand Together, Melee Fighters Helper, Attack (All), Watchdog (All), Companion (All), Bark (All), Angry (All), Formation Capacity Helper, Front Capacity Helper III

Husky

600 Rubies

Cavalry Fighters 4.2 30 30 30
Attack, Watchdog, Companion, Lick Wound, Cavalry's Helper, Attack (All), Watchdog (All), Companion (All), Bark (All), Angry (All), Formation Capacity Helper, Middle Capacity Helper III

Shiba

600 Rubies

Sharpshooters 4.2 30 30 30
Attack, Patrol, Companion, Stand Together, Shooters Helper, Attack (All), Watchdog (All), Companion (All), Bark (All), Angry (All), Formation Capacity Helper, Rear Capacity Helper III

Cattle Barn

Animal Name Type Initial  Multiplier Skill
Possible Initial Skills
Bison

Construction

Training

Hospital

Walker EXP

0.0028 Gathering Speed 0.02%
Construction Cattle, Pack Animal, Hefty Ram, Strong Sheep, Bright Ram, Smart Sheep, Farm Animal, Wooden Horns, Bullet Bleats, Water Sheep, Veggie Discount, Lumber Discount, Meat Discount, Water Discount, Sheeps Clothing
Bull

Research

Training

Hospital

Walker EXP

0.0028 Gathering Speed 0.02%
Clever Cattle, Hefty Ram, Med Sheep, Mutton, Farm Animal, Wooden Horns, Bullet Bleats, Water Sheep, Veggie Discount, Lumber Discount, Meat Discount, Water Discount, Sheeps Clothing

Sheepfold

Animal Name Type Stats Base Multiplier Skill
Possible Initial Skills
Suffolk

Cost Reduction

Increased Production

0.0028 Resource Production +0.02%
By the Horns, Pack Animal, Strong Sheep, Smart Sheep, Med Sheep, Mutton, Farm Animal, Wooden Horns, Bullet Bleats, Water Sheep, Veggie Discount, Lumber Discount, Meat Discount, Water Discount, Sheeps Clothing
Scottish Sheep

Bullet Cost Reduction in Research and Construction

Increased Production

0.0028 Resource Production +0.02%
Red Rag Rage, Construction Cattle, Hefty Ram, Bright Ram, Med Sheep, Mutton, Farm Animal, Wooden Horns, Bullet Bleats, Water Sheep, Veggie Discount, Lumber Discount, Meat Discount, Water Discount, Sheeps Clothing

Animal Skills

Dog Kennel Animal Skills (Combat)

Skill Type Quality Effect Cost Details
Super Attack Melee Legendary Attack 50,000 Attack of all Melee Fighters in Formation +25%
Super Patrol Melee Legendary Defence 50,000 Defence of all Melee Fighters in Formation +25%
Super Companion Melee Legendary Health 50,000 Health of all Melee Fighters in Formation +25%
Super Chase Melee Legendary Speed 200,000 Attack Speed of all Melee Fighters in Formation +2
Super Stand Together Melee Legendary Damage Reduction 75,000 Damage Taken by all Melee Fighters in Formation -5%
Super Melee Fighters Helper Melee Legendary Damage Increase 150,000 Damage Dealt by all Melee Fighters in Formation +5%
Super Attack Sharpshooters Legendary Attack 50,000 Attack of all Sharpshooters in Formation +25%
Super Patrol Sharpshooters Legendary Defence 50,000 Defence of all Sharpshooters in Formation +25%
Super Companion Sharpshooters Legendary Health 50,000 Health of all Sharpshooters in Formation +25%
Super Chase Sharpshooters Legendary Speed 200,000 Attack Speed of all Sharpshooters in Formation +2
Super Stand Together Sharpshooters Legendary Damage Reduction 75,000 Damage Taken by all Sharpshooters in Formation -5%
Super Shooters Helper Sharpshooters Legendary Damage Increase 150,000 Damage Dealt by all Sharpshooters in Formation +5%
Super Attack Cavalry Legendary Attack 50,000 Attack of all Cavalry in Formation +25%
Super Watchdog Cavalry Legendary Defence 50,000 Defence of all Cavalry in Formation +25%
Super Companion Cavalry Legendary Health 50,000 Health of all Cavalry in Formation +25%
Super Charge Cavalry Legendary Speed 200,000 Attack Speed of all Cavalry in Formation +2
St. Bernard Super Mead Cavalry Legendary Damage Reduction 75,000 Damage Taken by all Cavalry in Formation -5%
Super Cavalry's Helper Cavalry Legendary Damage Increase 150,000 Damage Dealt by all Cavalry in Formation +5%
Super Attack All Fighters Legendary Attack 150,000 Attack of all Fighters in Formation +25%
Super Watchdog All Fighters Legendary Defence 150,000 Defence of all Fighters in Formation +25%
Super Companion All Fighters Legendary Health 150,000 Health of all Fighters in Formation +25%
Super Charge All Fighters Legendary Speed 300,000 Attack Speed of all Fighters in Formation +1
Super Angry All Fighters Legendary Damage Increase 225,000 Damage Dealt by all Fighters in Formation +5%
Super Bark All Fighters Legendary Damage Reduction 225,000 Damage Taken by all Fighters in Formation -5%
Super Formation Capacity Helper All Fighters Legendary Capacity 300,000 March Capacity of all Crew in Formation +200
Super Front Crew Capacity Helper III All Fighters Legendary Capacity 250,000 March Capacity of Front Crew in Formation +500
Super Middle Crew Capacity Helper III All Fighters Legendary Capacity 250,000 March Capacity of Middle Crew in Formation +500
Super Rear Crew Capacity Helper III All Fighters Legendary Capacity 250,000 March Capacity of Rear Crew in Formation +500
Attack Melee Uncommon Attack 400 Attack of all Melee Fighters in Formation +1%
Patrol Melee Uncommon Defence 400 Defence of all Melee Fighters in Formation +1%
Companion Melee Uncommon Health 400 Health of all Melee Fighters in Formation +1%
Stand Together Melee Uncommon Damage Reduction 3,000 Damage Taken by all Melee Fighters in Formation -1%
Melee Fighters Helper Melee Uncommon Damage Increase 6,000 Damage Dealt by all Melee Fighters in Formation +1%
Attack Sharpshooters Uncommon Attack 400 Attack of all Sharpshooters in Formation +1%
Patrol Sharpshooters Uncommon Defence 400 Defence of all Sharpshooters in Formation +1%
Companion Sharpshooters Uncommon Health 400 Health of all Sharpshooters in Formation +1%
Stand Together Sharpshooters Uncommon Damage Reduction 3,000 Damage Taken by all Sharpshooters in Formation -1%
Shooters Helper Sharpshooters Uncommon Damage Increase 6,000 Damage Dealt by all Sharpshooters in Formation +1%
Attack Cavalry Uncommon Attack 400 Attack of all Cavalry in Formation +1%
Watchdog Cavalry Uncommon Defence 400 Defence of all Cavalry in Formation +1%
Companion Cavalry Uncommon Health 400 Health of all Cavalry in Formation +1%
Lick Wound Cavalry Uncommon Damage Reduction 3,000 Damage Taken by all Cavalry in Formation -1%
Cavalry's Helper Cavalry Uncommon Damage Increase 6,000 Damage Dealt by all Cavalry in Formation +1%
Attack All Fighters Uncommon Attack 1,200 Attack of all Fighters in Formation +1%
Watchdog All Fighters Uncommon Defence 1,200 Defence of all Fighters in Formation +1%
Companion All Fighters Uncommon Health 1,200 Health of all Fighters in Formation +1%
Angry All Fighters Uncommon Damage Reduction 9,000 Damage Taken by all Fighters in Formation -1%
Bark All Fighters Uncommon Damage Increase 9,000 Damage Dealt by all Fighters in Formation +1%
Formation Capacity Helper All Fighters Uncommon Capacity 1,200 March Capacity of all Crews in Formation +4
Front Crew Capacity Helper III All Fighters Uncommon Capacity 1,000 March Capacity of Front Crew in Formation +10
Middle Crew Capacity Helper III All Fighters Uncommon Capacity 1,000 March Capacity of Middle Crew in Formation +10
Rear Crew Capacity Helper III All Fighters Uncommon Capacity 1,000 March Capacity of Rear Crew in Formation +10

Cattle Barn Animal Skills (Gathering)

Skill Quality Effect Cost Details
Red Rag Rage Legendary Exp 150,000 EXP from Defeating Walkers on Map +15%
By The Horns Legendary Construction 300,000 Construction Speed -10%
Construction Cattle Legendary Construction 9,000 Building Free time increase +1800
Pack Animal Legendary Construction 9,000 Construction Time -1800
Aint No Bull Legendary Research 300,000 Research Speed Bonus -10%
Clever Cattle Legendary Research 9,000 Research Time -1800
Beef Up Legendary Training 30,000 Melee Fighters Training Speed -30%
Cattle Up Legendary Training 30,000 Cavalry Training Speed -30%
Bulls Eye Legendary Training 30,000 Sharpshooters Training Speed -30%
Toreador Legendary Training 5,000 Melee Training Group Size +100
Cattle Driver Legendary Training 5,000 Cavalry Training Group Size +100
Between the Eyes Legendary Training 5,000 Sharpshooters Training Group Size +100
Med Cow Legendary Hospital 120,000 Hospital Capacity +20%
Steak Legendary Hospital 60,000 Heal Speed -20%
Cow Milk Legendary Hospital 50,000 Hospital Capacity +500
Red Rag Rage Uncommon Exp 2,000 EXP from Defeating Walkers on Map +1%
By The Horns Uncommon Construction 6,000 Construction Speed -1%
Construction Cattle Uncommon Construction 40 Building Free time increase +36
Pack Animal Uncommon Construction 40 Construction Time -36
Aint No Bull Uncommon Research 6,000 Research Speed Bonus -1%
Clever Cattle Uncommon Research 40 Research Time -36
Beef Up Uncommon Training 200 Melee Fighters Training Speed -1%
Cattle Up Uncommon Training 200 Cavalry Training Speed -1%
Bulls Eye Uncommon Training 200 Sharpshooters Training Speed -1%
Toreador Uncommon Training 20 Melee Training Group Size +2
Cattle Driver Uncommon Training 20 Cavalry Training Group Size +2
Between the Eyes Uncommon Training 20 Sharpshooters Training Group Size +2
Med Cow Uncommon Hospital 1,200 Hospital Capacity +1%
Steak Uncommon Hospital 600 Heal Speed -1%
Cow Milk Uncommon Hospital 200 Hospital Capacity +10

Sheepfold Animal Skills (Production)

Skill Quality Effect Cost Details
Hefty Ram Legendary Construction 75,000 Decrease Cost of Bullets for Construction Work -5%
Strong Sheep Legendary Construction 75,000 Decrease Cost of Construction (Except Bullets) -5%
Bright Ram Legendary Research 75,000 Reduce Bullet Cost for Research -5%
Smart Sheep Legendary Research 75,000 Decrease Cost of Research (Except Bullets) -5%
Med Sheep Legendary Hospital 30,000 Reduce Healing Cost -20%
Mutton Legendary Production 75,000 Meat Production +50%
Beef Up Legendary Production 75,000 Veggie Production +50%
Wooden Horns Legendary Production 75,000 Lumber Production +50%
Water Sheep Legendary Production 75,000 Water Production +50%
Bullet Bleats Legendary Production 150,000 Bullet Production +50%
Veggie Discount Legendary Production 25,000 Veggie Cost for Construction Work -500,000
Lumber Discount Legendary Production 26,250 Lumber Cost for Construction Work -350,000
Meat Discount Legendary Production 25,000 Meat Cost for Construction Work -250,000
Water Discount Legendary Production 25,000 Water Cost for Construction Work -500,000
Sheeps Clothing Legendary Training 100,000 Reduce Resource Consumption of all Fighers -20%
Hefty Ram Uncommon Construction 3,000 Decrease Cost of Bullets for Construction Work -1%
Strong Sheep Uncommon Construction 3,000 Decrease Cost of Construction (Except Bullets) -1%
Bright Ram Uncommon Research 3,000 Reduce Bullet Cost for Research -1%
Smart Sheep Uncommon Research 3,000 Decrease Cost of Research (Except Bullets) -1%
Med Sheep Uncommon Hospital 300 Reduce Healing Cost -1%
Mutton Uncommon Production 300 Meat Production +1%
Beef Up Uncommon Production 300 Veggie Production +1%
Wooden Horns Uncommon Production 300 Lumber Production +1%
Water Sheep Uncommon Production 300 Water Production +1%
Bullet Bleats Uncommon Production 600 Bullet Production +1%
Veggie Discount Uncommon Production 300 Veggie Cost for Construction Work -10,000
Lumber Discount Uncommon Production 300 Lumber Cost for Construction Work -7,000
Meat Discount Uncommon Production 300 Meat Cost for Construction Work -5,000
Water Discount Uncommon Production 300 Water Cost for Construction Work -10,000
Sheeps Clothing Uncommon Training 1,000 Reduce Resource Consumption of all Fighers -1%

EXP Requirements

Exp Levels (Dogs)

Level Exp Required Level Exp Required
1 0 16 29,000
2 900 17 32,000
3 1,200 18 36,000
4 2,400 19 40,000
5 3,600 20 44,000
6 4,900 21 48,000
7 6,400 22 53,000
8 8,100 23 58,000
9 10,000 24 63,000
10 12,000 25 68,000
11 14,000 26 73,000
12 17,000 27 78,000
13 20,000 28 84,000
14 23,000 29 90,000
15 26,000 30 96,000
Total EXP Required 1,041,500

Animal Shop

Animals

Animal Cost
Rottweiler (Dog) 600 Rubies
Husky (Dog) 600 Rubies
Shiba (Dog) 600 Rubies
Bison (Cattle) 600 Rubies
Bull (Cattle) 600 Rubies
Suffolk (Sheep) 600 Rubies
Scottish Sheep (Sheep) 600 Rubies

Exp Shop

Exp Cost
5k Dog Exp 15 Rubies
20k Dog Exp 60 Rubies
50k Dog Exp 150 Rubies
100k Dog Exp 300 Rubies
5k Cattle Exp 15 Rubies
20k Cattle Exp 60 Rubies
50k Cattle Exp 150 Rubies
100k Cattle Exp 300 Rubies
5k Sheep Exp 15 Rubies
20k Sheep Exp 60 Rubies
50k Sheep Exp 150 Rubies
100k Sheep Exp 300 Rubies