Animals / Pets
Introduction
Three animal types: Dogs, Cattle and Sheep. You can browse through them in the game to see what they look like.
- Dogs: combat animals. Assign a Dog to a Formation to increase its combat performance (one Dog per Formation).
- Bison, Bull and Sheep: Development animals. You can use the benefits of 1 Cattle and 1 Sheep.
Getting Animals: Obtain animals through a shop and animal stories.
Animal shop: You can spend Rubies to buy animals, animal EXP, skill books etc. Animal stories: Complete animal stories every day to get animals, animal EXP, skill books and other items.
Animal upgrades: Use animal EXP to upgrade Animals. It will make them more powerful. The higher the Animal's multiplier stat, the stronger the buff after the upgrade.
- Dogs increase one Formation's fighter capacity in the front, middle or rear Crew.
- Cattle increase all Formations' resource gathering speed.
- Sheep increase resource production.
Exchanging Animals: An Animal can't change its own number of skills or stats multiplier. Exchanging animals is a way to get the chance to obtain an animal with more skills and a better multiplier.
- Use 2 Animals of the same type to exchange them for a new animal. Do this as many times as you like.
- One Animal can have at most 13 skills.
Training and skill books: Skills give powerful abilities to Animals.
- By training, you can replace 1 skill for an animal. Each training requires a skill book. There's a skill book for each skill.
- Combat skill effects include: increasing attack, defence, health, attack speed, fighter capacity, etc.
Requirements for Animals
To be eligible for animals you need to have the following requirements;
- Your region must have started Season 2
- Dog Kennel Requires Town Hall Lvl 17
- Cattle Barn and Sheepfold requires Town Hall Lvl 18 and Dog Kennel Lvl 15
To unlock the Animal buildings, your Region must have started Season 2. For the Dog Kennel you need Town Hall Lv.17, for the Cattle Barn and Sheepfold you need Town Hall Lv.18. Upgrade the buildings to increase the max number of Animals you can own.
How it Works
You need to purchase Animals with Rubies as well as the Exp to level them up. You can get some skills for free from the daily quests but the Legendary Skills are available for purchase in the shop for Rubies.
Dogs can be added to each of your formations, each dog has a specific trait either for Melee, Sharpshooter or Cavalry as well as Skills that benefit your formations.
You can purchase skills for your animals. If there is a free slot available, you can add a skill. If there is not a free slot available, it will randomly remove one that the animal already has.
How To Get Better Animals
It is advised you do not touch the skills until you are happy with the pet you have, as skills will get reset most-likely so heavily investing in skills before upgrading is a big risk.
You can exchange two pets to merge them together to yield a potentially better result. Your results are higher chances if you merge two of the same pet and the same rarity.
- Uncommon & Uncommon
- Rare & Rare
- Epic & Epic
The result you will receive will be better based on what you exchange to begin with. If you have both pets you are exchanging at higher rarity and levels, your odds will be better.
Note: This is very gamble heavy. When you merge animals together there is a chance to get better, or worse. Please keep this in mind.
Mascots
You can only have one mascot at a time for your farm animals. This animal will be the one to give you the global buff. The other farm animals will not be giving a global buff unless they are the mascot.
Animal Buildings
Dog Kennel
Animal Name | Suited For | Initial Multiplier | Front Crew | Middle Crew | Rear Crew | Possible Initial Skills |
Rottweiler 600 Rubies |
Melee Fighters | 4.2 | 30 | 30 | 30 |
Attack, Patrol, Companion, Stand Together, Melee Fighters Helper, Attack (All), Watchdog (All), Companion (All), Bark (All), Angry (All), Formation Capacity Helper, Front Capacity Helper III
|
Husky 600 Rubies |
Cavalry Fighters | 4.2 | 30 | 30 | 30 |
Attack, Watchdog, Companion, Lick Wound, Cavalry's Helper, Attack (All), Watchdog (All), Companion (All), Bark (All), Angry (All), Formation Capacity Helper, Middle Capacity Helper III
|
Shiba 600 Rubies |
Sharpshooters | 4.2 | 30 | 30 | 30 |
Attack, Patrol, Companion, Stand Together, Shooters Helper, Attack (All), Watchdog (All), Companion (All), Bark (All), Angry (All), Formation Capacity Helper, Rear Capacity Helper III
|
Cattle Barn
Animal Name | Type | Initial Multiplier | Skill |
Possible Initial Skills
|
Bison |
Construction Training Hospital Walker EXP |
0.0028 | Gathering Speed 0.02% |
Construction Cattle, Pack Animal, Hefty Ram, Strong Sheep, Bright Ram, Smart Sheep, Farm Animal, Wooden Horns, Bullet Bleats, Water Sheep, Veggie Discount, Lumber Discount, Meat Discount, Water Discount, Sheeps Clothing
|
Bull |
Research Training Hospital Walker EXP |
0.0028 | Gathering Speed 0.02% |
Clever Cattle, Hefty Ram, Med Sheep, Mutton, Farm Animal, Wooden Horns, Bullet Bleats, Water Sheep, Veggie Discount, Lumber Discount, Meat Discount, Water Discount, Sheeps Clothing
|
Sheepfold
Animal Name | Type | Stats Base Multiplier | Skill |
Possible Initial Skills
|
Suffolk |
Cost Reduction Increased Production |
0.0028 | Resource Production +0.02% |
By the Horns, Pack Animal, Strong Sheep, Smart Sheep, Med Sheep, Mutton, Farm Animal, Wooden Horns, Bullet Bleats, Water Sheep, Veggie Discount, Lumber Discount, Meat Discount, Water Discount, Sheeps Clothing
|
Scottish Sheep |
Bullet Cost Reduction in Research and Construction Increased Production |
0.0028 | Resource Production +0.02% |
Red Rag Rage, Construction Cattle, Hefty Ram, Bright Ram, Med Sheep, Mutton, Farm Animal, Wooden Horns, Bullet Bleats, Water Sheep, Veggie Discount, Lumber Discount, Meat Discount, Water Discount, Sheeps Clothing
|
Animal Skills
DogsDog Kennel Animal Skills (Combat)
Skill | Type | Quality | Effect | Cost | Details |
Super Attack | Melee | Legendary | Attack | 50,000 | Attack of all Melee Fighters in Formation +25% |
Super Patrol | Melee | Legendary | Defence | 50,000 | Defence of all Melee Fighters in Formation +25% |
Super Companion | Melee | Legendary | Health | 50,000 | Health of all Melee Fighters in Formation +25% |
Super Chase | Melee | Legendary | Speed | 200,000 | Attack Speed of all Melee Fighters in Formation +2 |
Super Stand Together | Melee | Legendary | Damage Reduction | 75,000 | Damage Taken by all Melee Fighters in Formation -5% |
Super Melee Fighters Helper | Melee | Legendary | Damage Increase | 150,000 | Damage Dealt by all Melee Fighters in Formation +5% |
Super Attack | Sharpshooters | Legendary | Attack | 50,000 | Attack of all Sharpshooters in Formation +25% |
Super Patrol | Sharpshooters | Legendary | Defence | 50,000 | Defence of all Sharpshooters in Formation +25% |
Super Companion | Sharpshooters | Legendary | Health | 50,000 | Health of all Sharpshooters in Formation +25% |
Super Chase | Sharpshooters | Legendary | Speed | 200,000 | Attack Speed of all Sharpshooters in Formation +2 |
Super Stand Together | Sharpshooters | Legendary | Damage Reduction | 75,000 | Damage Taken by all Sharpshooters in Formation -5% |
Super Shooters Helper | Sharpshooters | Legendary | Damage Increase | 150,000 | Damage Dealt by all Sharpshooters in Formation +5% |
Super Attack | Cavalry | Legendary | Attack | 50,000 | Attack of all Cavalry in Formation +25% |
Super Watchdog | Cavalry | Legendary | Defence | 50,000 | Defence of all Cavalry in Formation +25% |
Super Companion | Cavalry | Legendary | Health | 50,000 | Health of all Cavalry in Formation +25% |
Super Charge | Cavalry | Legendary | Speed | 200,000 | Attack Speed of all Cavalry in Formation +2 |
St. Bernard Super Mead | Cavalry | Legendary | Damage Reduction | 75,000 | Damage Taken by all Cavalry in Formation -5% |
Super Cavalry's Helper | Cavalry | Legendary | Damage Increase | 150,000 | Damage Dealt by all Cavalry in Formation +5% |
Super Attack | All Fighters | Legendary | Attack | 150,000 | Attack of all Fighters in Formation +25% |
Super Watchdog | All Fighters | Legendary | Defence | 150,000 | Defence of all Fighters in Formation +25% |
Super Companion | All Fighters | Legendary | Health | 150,000 | Health of all Fighters in Formation +25% |
Super Charge | All Fighters | Legendary | Speed | 300,000 | Attack Speed of all Fighters in Formation +1 |
Super Angry | All Fighters | Legendary | Damage Increase | 225,000 | Damage Dealt by all Fighters in Formation +5% |
Super Bark | All Fighters | Legendary | Damage Reduction | 225,000 | Damage Taken by all Fighters in Formation -5% |
Super Formation Capacity Helper | All Fighters | Legendary | Capacity | 300,000 | March Capacity of all Crew in Formation +200 |
Super Front Crew Capacity Helper III | All Fighters | Legendary | Capacity | 250,000 | March Capacity of Front Crew in Formation +500 |
Super Middle Crew Capacity Helper III | All Fighters | Legendary | Capacity | 250,000 | March Capacity of Middle Crew in Formation +500 |
Super Rear Crew Capacity Helper III | All Fighters | Legendary | Capacity | 250,000 | March Capacity of Rear Crew in Formation +500 |
Attack | Melee | Uncommon | Attack | 400 | Attack of all Melee Fighters in Formation +1% |
Patrol | Melee | Uncommon | Defence | 400 | Defence of all Melee Fighters in Formation +1% |
Companion | Melee | Uncommon | Health | 400 | Health of all Melee Fighters in Formation +1% |
Stand Together | Melee | Uncommon | Damage Reduction | 3,000 | Damage Taken by all Melee Fighters in Formation -1% |
Melee Fighters Helper | Melee | Uncommon | Damage Increase | 6,000 | Damage Dealt by all Melee Fighters in Formation +1% |
Attack | Sharpshooters | Uncommon | Attack | 400 | Attack of all Sharpshooters in Formation +1% |
Patrol | Sharpshooters | Uncommon | Defence | 400 | Defence of all Sharpshooters in Formation +1% |
Companion | Sharpshooters | Uncommon | Health | 400 | Health of all Sharpshooters in Formation +1% |
Stand Together | Sharpshooters | Uncommon | Damage Reduction | 3,000 | Damage Taken by all Sharpshooters in Formation -1% |
Shooters Helper | Sharpshooters | Uncommon | Damage Increase | 6,000 | Damage Dealt by all Sharpshooters in Formation +1% |
Attack | Cavalry | Uncommon | Attack | 400 | Attack of all Cavalry in Formation +1% |
Watchdog | Cavalry | Uncommon | Defence | 400 | Defence of all Cavalry in Formation +1% |
Companion | Cavalry | Uncommon | Health | 400 | Health of all Cavalry in Formation +1% |
Lick Wound | Cavalry | Uncommon | Damage Reduction | 3,000 | Damage Taken by all Cavalry in Formation -1% |
Cavalry's Helper | Cavalry | Uncommon | Damage Increase | 6,000 | Damage Dealt by all Cavalry in Formation +1% |
Attack | All Fighters | Uncommon | Attack | 1,200 | Attack of all Fighters in Formation +1% |
Watchdog | All Fighters | Uncommon | Defence | 1,200 | Defence of all Fighters in Formation +1% |
Companion | All Fighters | Uncommon | Health | 1,200 | Health of all Fighters in Formation +1% |
Angry | All Fighters | Uncommon | Damage Reduction | 9,000 | Damage Taken by all Fighters in Formation -1% |
Bark | All Fighters | Uncommon | Damage Increase | 9,000 | Damage Dealt by all Fighters in Formation +1% |
Formation Capacity Helper | All Fighters | Uncommon | Capacity | 1,200 | March Capacity of all Crews in Formation +4 |
Front Crew Capacity Helper III | All Fighters | Uncommon | Capacity | 1,000 | March Capacity of Front Crew in Formation +10 |
Middle Crew Capacity Helper III | All Fighters | Uncommon | Capacity | 1,000 | March Capacity of Middle Crew in Formation +10 |
Rear Crew Capacity Helper III | All Fighters | Uncommon | Capacity | 1,000 | March Capacity of Rear Crew in Formation +10 |
Cattle Barn Animal Skills (Gathering)
Skill | Quality | Effect | Cost | Details |
Red Rag Rage | Legendary | Exp | 150,000 | EXP from Defeating Walkers on Map +15% |
By The Horns | Legendary | Construction | 300,000 | Construction Speed -10% |
Construction Cattle | Legendary | Construction | 9,000 | Building Free time increase +1800 |
Pack Animal | Legendary | Construction | 9,000 | Construction Time -1800 |
Aint No Bull | Legendary | Research | 300,000 | Research Speed Bonus -10% |
Clever Cattle | Legendary | Research | 9,000 | Research Time -1800 |
Beef Up | Legendary | Training | 30,000 | Melee Fighters Training Speed -30% |
Cattle Up | Legendary | Training | 30,000 | Cavalry Training Speed -30% |
Bulls Eye | Legendary | Training | 30,000 | Sharpshooters Training Speed -30% |
Toreador | Legendary | Training | 5,000 | Melee Training Group Size +100 |
Cattle Driver | Legendary | Training | 5,000 | Cavalry Training Group Size +100 |
Between the Eyes | Legendary | Training | 5,000 | Sharpshooters Training Group Size +100 |
Med Cow | Legendary | Hospital | 120,000 | Hospital Capacity +20% |
Steak | Legendary | Hospital | 60,000 | Heal Speed -20% |
Cow Milk | Legendary | Hospital | 50,000 | Hospital Capacity +500 |
Red Rag Rage | Uncommon | Exp | 2,000 | EXP from Defeating Walkers on Map +1% |
By The Horns | Uncommon | Construction | 6,000 | Construction Speed -1% |
Construction Cattle | Uncommon | Construction | 40 | Building Free time increase +36 |
Pack Animal | Uncommon | Construction | 40 | Construction Time -36 |
Aint No Bull | Uncommon | Research | 6,000 | Research Speed Bonus -1% |
Clever Cattle | Uncommon | Research | 40 | Research Time -36 |
Beef Up | Uncommon | Training | 200 | Melee Fighters Training Speed -1% |
Cattle Up | Uncommon | Training | 200 | Cavalry Training Speed -1% |
Bulls Eye | Uncommon | Training | 200 | Sharpshooters Training Speed -1% |
Toreador | Uncommon | Training | 20 | Melee Training Group Size +2 |
Cattle Driver | Uncommon | Training | 20 | Cavalry Training Group Size +2 |
Between the Eyes | Uncommon | Training | 20 | Sharpshooters Training Group Size +2 |
Med Cow | Uncommon | Hospital | 1,200 | Hospital Capacity +1% |
Steak | Uncommon | Hospital | 600 | Heal Speed -1% |
Cow Milk | Uncommon | Hospital | 200 | Hospital Capacity +10 |
Sheepfold Animal Skills (Production)
Skill | Quality | Effect | Cost | Details |
Hefty Ram | Legendary | Construction | 75,000 | Decrease Cost of Bullets for Construction Work -5% |
Strong Sheep | Legendary | Construction | 75,000 | Decrease Cost of Construction (Except Bullets) -5% |
Bright Ram | Legendary | Research | 75,000 | Reduce Bullet Cost for Research -5% |
Smart Sheep | Legendary | Research | 75,000 | Decrease Cost of Research (Except Bullets) -5% |
Med Sheep | Legendary | Hospital | 30,000 | Reduce Healing Cost -20% |
Mutton | Legendary | Production | 75,000 | Meat Production +50% |
Beef Up | Legendary | Production | 75,000 | Veggie Production +50% |
Wooden Horns | Legendary | Production | 75,000 | Lumber Production +50% |
Water Sheep | Legendary | Production | 75,000 | Water Production +50% |
Bullet Bleats | Legendary | Production | 150,000 | Bullet Production +50% |
Veggie Discount | Legendary | Production | 25,000 | Veggie Cost for Construction Work -500,000 |
Lumber Discount | Legendary | Production | 26,250 | Lumber Cost for Construction Work -350,000 |
Meat Discount | Legendary | Production | 25,000 | Meat Cost for Construction Work -250,000 |
Water Discount | Legendary | Production | 25,000 | Water Cost for Construction Work -500,000 |
Sheeps Clothing | Legendary | Training | 100,000 | Reduce Resource Consumption of all Fighers -20% |
Hefty Ram | Uncommon | Construction | 3,000 | Decrease Cost of Bullets for Construction Work -1% |
Strong Sheep | Uncommon | Construction | 3,000 | Decrease Cost of Construction (Except Bullets) -1% |
Bright Ram | Uncommon | Research | 3,000 | Reduce Bullet Cost for Research -1% |
Smart Sheep | Uncommon | Research | 3,000 | Decrease Cost of Research (Except Bullets) -1% |
Med Sheep | Uncommon | Hospital | 300 | Reduce Healing Cost -1% |
Mutton | Uncommon | Production | 300 | Meat Production +1% |
Beef Up | Uncommon | Production | 300 | Veggie Production +1% |
Wooden Horns | Uncommon | Production | 300 | Lumber Production +1% |
Water Sheep | Uncommon | Production | 300 | Water Production +1% |
Bullet Bleats | Uncommon | Production | 600 | Bullet Production +1% |
Veggie Discount | Uncommon | Production | 300 | Veggie Cost for Construction Work -10,000 |
Lumber Discount | Uncommon | Production | 300 | Lumber Cost for Construction Work -7,000 |
Meat Discount | Uncommon | Production | 300 | Meat Cost for Construction Work -5,000 |
Water Discount | Uncommon | Production | 300 | Water Cost for Construction Work -10,000 |
Sheeps Clothing | Uncommon | Training | 1,000 | Reduce Resource Consumption of all Fighers -1% |
EXP Requirements
Exp Levels (Dogs)
Level | Exp Required | Level | Exp Required |
1 | 0 | 16 | 29,000 |
2 | 900 | 17 | 32,000 |
3 | 1,200 | 18 | 36,000 |
4 | 2,400 | 19 | 40,000 |
5 | 3,600 | 20 | 44,000 |
6 | 4,900 | 21 | 48,000 |
7 | 6,400 | 22 | 53,000 |
8 | 8,100 | 23 | 58,000 |
9 | 10,000 | 24 | 63,000 |
10 | 12,000 | 25 | 68,000 |
11 | 14,000 | 26 | 73,000 |
12 | 17,000 | 27 | 78,000 |
13 | 20,000 | 28 | 84,000 |
14 | 23,000 | 29 | 90,000 |
15 | 26,000 | 30 | 96,000 |
Total EXP Required | 1,041,500 |
Animal Shop
Animals
Animal | Cost |
Rottweiler (Dog) | 600 Rubies |
Husky (Dog) | 600 Rubies |
Shiba (Dog) | 600 Rubies |
Bison (Cattle) | 600 Rubies |
Bull (Cattle) | 600 Rubies |
Suffolk (Sheep) | 600 Rubies |
Scottish Sheep (Sheep) | 600 Rubies |
Exp Shop
Exp | Cost |
5k Dog Exp | 15 Rubies |
20k Dog Exp | 60 Rubies |
50k Dog Exp | 150 Rubies |
100k Dog Exp | 300 Rubies |
5k Cattle Exp | 15 Rubies |
20k Cattle Exp | 60 Rubies |
50k Cattle Exp | 150 Rubies |
100k Cattle Exp | 300 Rubies |
5k Sheep Exp | 15 Rubies |
20k Sheep Exp | 60 Rubies |
50k Sheep Exp | 150 Rubies |
100k Sheep Exp | 300 Rubies |