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Animals / Pets

Introduction

Requirements for Animals

To be eligible for animals you need to have the following requirements;

  • Your region must have started Season 2
  • Dog Kennel Requires Town Hall Lvl 17
  • Cattle Barn and Sheepfold requires Town Hall Lvl 18 and Dog Kennel Lvl 15

How it Works

You need to purchase Animals with Rubies as well as the Exp to level them up. You can get some skills for free from the daily quests but the Legendary Skills are available for purchase in the shop for Rubies.

Dogs can be added to each of your formations, each dog has a specific trait either for Melee, Sharpshooter or Cavalry as well as Skills that benefit your formations.

You can purchase skills for your animals. If there is a free slot available, you can add a skill. If there is not a free slot available, it will randomly remove one that the animal already has. 

How To Get Better Animals

It is advised you do not touch the skills until you are happy with the pet you have, as skills will get reset most-likely so heavily investing in skills before upgrading is a big risk.

You can exchange two pets to merge them together to yield a potentially better result. Your results are higher chances if you merge two of the same pet and the same rarity.

  • Uncommon & Uncommon
  • Rare & Rare
  • Epic & Epic

The result you will receive will be better based on what you exchange to begin with. If you have both pets you are exchanging at higher rarity and levels, your odds will be better.

Note: This is very gamble heavy. When you merge animals together there is a chance to get better, or worse. Please keep this in mind.

Mascots

You can only have one mascot at a time for your farm animals. This animal will be the one to give you the global buff. The other farm animals will not be giving a global buff unless they are the mascot.

Animal Buildings

Dog Kennel

Animal Name Suited For Initial Multiplier Front Crew Middle Crew Rear Crew Possible Initial Skills

Rottweiler

600 Rubies

Melee Fighters 4.2 30 30 30
Attack, Patrol, Companion, Stand Together, Melee Fighters Helper, Attack (All), Watchdog (All), Companion (All), Bark (All), Angry (All), Formation Capacity Helper, Front Capacity Helper III

Husky

600 Rubies

Cavalry Fighters 4.2 30 30 30
Attack, Watchdog, Companion, Lick Wound, Cavalry's Helper, Attack (All), Watchdog (All), Companion (All), Bark (All), Angry (All), Formation Capacity Helper, Middle Capacity Helper III

Shiba

600 Rubies

Sharpshooters 4.2 30 30 30
Attack, Patrol, Companion, Stand Together, Shooters Helper, Attack (All), Watchdog (All), Companion (All), Bark (All), Angry (All), Formation Capacity Helper, Rear Capacity Helper III

Cattle Barn

Animal Name Type Initial  Multiplier Skill
Possible Initial Skills
Bison

Construction

Training

Hospital

Walker EXP

0.0028 Gathering Speed 0.02%
Construction Cattle, Pack Animal, Hefty Ram, Strong Sheep, Bright Ram, Smart Sheep, Farm Animal, Wooden Horns, Bullet Bleats, Water Sheep, Veggie Discount, Lumber Discount, Meat Discount, Water Discount, Sheeps Clothing
Bull

Research

Training

Hospital

Walker EXP

0.0028 Gathering Speed 0.02%
Clever Cattle, Hefty Ram, Med Sheep, Mutton, Farm Animal, Wooden Horns, Bullet Bleats, Water Sheep, Veggie Discount, Lumber Discount, Meat Discount, Water Discount, Sheeps Clothing

Sheepfold

Animal Name Type Stats Base Multiplier Skill
Possible Initial Skills
Suffolk

Cost Reduction

Increased Production

0.0028 Resource Production +0.02%
By the Horns, Pack Animal, Strong Sheep, Smart Sheep, Med Sheep, Mutton, Farm Animal, Wooden Horns, Bullet Bleats, Water Sheep, Veggie Discount, Lumber Discount, Meat Discount, Water Discount, Sheeps Clothing

Combat Animal Skills

Skill Type Quality Effect Cost Details
Super Attack Melee Legendary Attack 50,000 Attack of all Melee Fighters in Formation +25%
Super Patrol Melee Legendary Defence 50,000 Defence of all Melee Fighters in Formation +25%
Super Companion Melee Legendary Health 50,000 Health of all Melee Fighters in Formation +25%
Super Chase Melee Legendary Speed 200,000 Attack Speed of all Melee Fighters in Formation +2
Super Stand Together Melee Legendary Damage Reduction 75,000 Damage Taken by all Melee Fighters in Formation -5%
Super Melee Fighters Helper Melee Legendary Damage Increase 150,000 Damage Dealt by all Melee Fighters in Formation +5%
Super Attack Sharpshooters Legendary Attack 50,000 Attack of all Sharpshooters in Formation +25%
Super Patrol Sharpshooters Legendary Defence 50,000 Defence of all Sharpshooters in Formation +25%
Super Companion Sharpshooters Legendary Health 50,000 Health of all Sharpshooters in Formation +25%
Super Chase Sharpshooters Legendary Speed 200,000 Attack Speed of all Sharpshooters in Formation +2
Super Stand Together Sharpshooters Legendary Damage Reduction 75,000 Damage Taken by all Sharpshooters in Formation -5%
Super Shooters Helper Sharpshooters Legendary Damage Increase 150,000 Damage Dealt by all Sharpshooters in Formation +5%
Super Attack Cavalry Legendary Attack 50,000 Attack of all Cavalry in Formation +25%
Super Watchdog Cavalry Legendary Defence 50,000 Defence of all Cavalry in Formation +25%
Super Companion Cavalry Legendary Health 50,000 Health of all Cavalry in Formation +25%
Super Charge Cavalry Legendary Speed 200,000 Attack Speed of all Cavalry in Formation +2
St. Bernard Super Mead Cavalry Legendary Damage Reduction 75,000 Damage Taken by all Cavalry in Formation -5%
Super Cavalry's Helper Cavalry Legendary Damage Increase 150,000 Damage Dealt by all Cavalry in Formation +5%
Super Attack All Fighters Legendary Attack 150,000 Attack of all Fighters in Formation +25%
Super Watchdog All Fighters Legendary Defence 150,000 Defence of all Fighters in Formation +25%
Super Companion All Fighters Legendary Health 150,000 Health of all Fighters in Formation +25%
Super Charge All Fighters Legendary Speed 300,000 Attack Speed of all Fighters in Formation +1
Super Angry All Fighters Legendary Damage Increase 225,000 Damage Dealt by all Fighters in Formation +5%
Super Bark All Fighters Legendary Damage Reduction 225,000 Damage Taken by all Fighters in Formation -5%
Super Formation Capacity Helper All Fighters Legendary Capacity 300,000 March Capacity of all Crew in Formation +200
Super Front Crew Capacity Helper III All Fighters Legendary Capacity 250,000 March Capacity of Front Crew in Formation +500
Super Middle Crew Capacity Helper III All Fighters Legendary Capacity 250,000 March Capacity of Middle Crew in Formation +500
Super Rear Crew Capacity Helper III All Fighters Legendary Capacity 250,000 March Capacity of Rear Crew in Formation +500
Attack Melee Uncommon Attack 400 Attack of all Melee Fighters in Formation +1%
Patrol Melee Uncommon Defence 400 Defence of all Melee Fighters in Formation +1%
Companion Melee Uncommon Health 400 Health of all Melee Fighters in Formation +1%
Stand Together Melee Uncommon Damage Reduction 3,000 Damage Taken by all Melee Fighters in Formation -1%
Melee Fighters Helper Melee Uncommon Damage Increase 6,000 Damage Dealt by all Melee Fighters in Formation +1%
Attack Sharpshooters Uncommon Attack 400 Attack of all Sharpshooters in Formation +1%
Patrol Sharpshooters Uncommon Defence 400 Defence of all Sharpshooters in Formation +1%
Companion Sharpshooters Uncommon Health 400 Health of all Sharpshooters in Formation +1%
Stand Together Sharpshooters Uncommon Damage Reduction 3,000 Damage Taken by all Sharpshooters in Formation -1%
Shooters Helper Sharpshooters Uncommon Damage Increase 6,000 Damage Dealt by all Sharpshooters in Formation +1%
Attack Cavalry Uncommon Attack 400 Attack of all Cavalry in Formation +1%
Watchdog Cavalry Uncommon Defence 400 Defence of all Cavalry in Formation +1%
Companion Cavalry Uncommon Health 400 Health of all Cavalry in Formation +1%
Lick Wound Cavalry Uncommon Damage Reduction 3,000 Damage Taken by all Cavalry in Formation -1%
Cavalry's Helper Cavalry Uncommon Damage Increase 6,000 Damage Dealt by all Cavalry in Formation +1%
Attack All Fighters Uncommon Attack 1,200 Attack of all Fighters in Formation +1%
Watchdog All Fighters Uncommon Defence 1,200 Defence of all Fighters in Formation +1%
Companion All Fighters Uncommon Health 1,200 Health of all Fighters in Formation +1%
Angry All Fighters Uncommon Damage Reduction 9,000 Damage Taken by all Fighters in Formation -1%
Bark All Fighters Uncommon Damage Increase 9,000 Damage Dealt by all Fighters in Formation +1%
Formation Capacity Helper All Fighters Uncommon Capacity 1,200 March Capacity of all Crews in Formation +4
Front Crew Capacity Helper III All Fighters Uncommon Capacity 1,000 March Capacity of Front Crew in Formation +10
Middle Crew Capacity Helper III All Fighters Uncommon Capacity 1,000 March Capacity of Middle Crew in Formation +10
Rear Crew Capacity Helper III All Fighters Uncommon Capacity 1,000 March Capacity of Rear Crew in Formation +10

EXP Requirements

Exp Levels (Dogs)

Level Exp Required Level Exp Required
1 0 16 29,000
2 900 17 32,000
3 1,200 18 36,000
4 2,400 19 40,000
5 3,600 20 44,000
6 4,900 21 48,000
7 6,400 22 53,000
8 8,100 23 58,000
9 10,000 24 63,000
10 12,000 25 68,000
11 14,000 26 73,000
12 17,000 27 78,000
13 20,000 28 84,000
14 23,000 29 90,000
15 26,000 30 96,000
Total EXP Required 1,041,500

Animal Shop

Animals

Animal Cost
Rottweiler 600 Rubies
Husky 600 Rubies
Shiba 600 Rubies

Exp Shop

Exp Cost
5k Dog Exp 15 Rubies
20k Dog Exp 60 Rubies
50k Dog Exp 150 Rubies
100k Dog Exp 300 Rubies