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Pets (TBC)

Animal Buildings

Dog Kennel

Animal Name Suited For Initial Multiplier Front Crew Middle Crew Rear Crew Possible Initial Skills

Rottweiler

600 Rubies

Melee Fighters 4.2 30 30 30
Attack (Melee), Patrol (Melee), Companion (Melee), Stand Together (Melee), Melee Fighers Helper, Attack (All), Watchdog (All), Companion (All), Bark (All), Angry (All), Formation Capacity Helper, Front Capacity Helper III

Husky

600 Rubies

Cavalry Fighters 4.2 30 30 30
Attack (Cavalry), Watchdog (Cavalry), Companion (Cavalry), Lick Wound (Cavalry), Cavalrys Helper, Attack (All), Watchdog (All), Companion (All), Bark (All), Angry (All), Formation Capacity Helper, Middle Capacity Helper III

Shiba

600 Rubies

Sharpshooters 4.2 30 30 30
Attack (Sharpshooters), Patrol (Sharpshooters), Companion (Sharpshooters), Stand Together (Sharpshooters), Shooters Helper, Attack (All), Watchdog (All), Companion (All), Bark (All), Angry (All), Formation Capacity Helper, Rear Capacity Helper III

Cattle Barn

Animal Name Type Initial  Multiplier Skill
Possible Initial Skills
Bison

Construction

Training

Hospital

Walker EXP

0.0028 Gathering Speed 0.02%
Construction Cattle, Pack Animal, Hefty Ram, Strong Sheep, Bright Ram, Smart Sheep, Farm Animal, Wooden Horns, Bullet Bleats, Water Sheep, Veggie Discount, Lumber Discount, Meat Discount, Water Discount, Sheeps Clothing
Bull

Research

Training

Hospital

Walker EXP

0.0028 Gathering Speed 0.02%
Clever Cattle, Hefty Ram, Med Sheep, Mutton, Farm Animal, Wooden Horns, Bullet Bleats, Water Sheep, Veggie Discount, Lumber Discount, Meat Discount, Water Discount, Sheeps Clothing

Sheepfold

Animal Name Type Stats Base Multiplier Skill
Possible Initial Skills
Suffolk

Cost Reduction

Increased Production

0.0028 Resource Production +0.02%
By the Horns, Pack Animal, Strong Sheep, Smart Sheep, Med Sheep, Mutton, Farm Animal, Wooden Horns, Bullet Bleats, Water Sheep, Veggie Discount, Lumber Discount, Meat Discount, Water Discount, Sheeps Clothing

Skills

TBC

SkillTypeQualityEffectCostDetails
Super AttackMeleeLegendaryAttack50,000Attack of all Melee Fighters in Formation +25%
Super PatrolMeleeLegendaryDefence50,000Defence of all Melee Fighters in Formation +25%
Super CompanionMeleeLegendaryHealth50,000Health of all Melee Fighters in Formation +25%
Super ChaseMeleeLegendarySpeed200,000Attack Speed of all Melee Fighters in Formation +2
Super Stand TogetherMeleeLegendaryDamage Reduction75,000Damage Taken by all Melee Fighters in Formation -5%
Super Melee Fighters HelperMeleeLegendaryDamage Increase150,000Damage Dealt by all Melee Fighters in Formation +5%
Super AttackSharpshootersLegendaryAttack50,000Attack of all Sharpshooters in Formation +25%
Super PatrolSharpshootersLegendaryDefence50,000Defence of all Sharpshooters in Formation +25%
Super CompanionSharpshootersLegendaryHealth50,000Health of all Sharpshooters in Formation +25%
Super ChaseSharpshootersLegendarySpeed200,000Attack Speed of all Sharpshooters in Formation +2
Super Stand TogetherSharpshootersLegendaryDamage Reduction75,000Damage Taken by all Sharpshooters in Formation -5%
Super Shooters HelperSharpshootersLegendaryDamage Increase150,000Damage Dealt by all Sharpshooters in Formation +5%
Super AttackCavalryLegendaryAttack50,000Attack of all Cavalry in Formation +25%
Super WatchdogCavalryLegendaryDefence50,000Defence of all Cavalry in Formation +25%
Super CompanionCavalryLegendaryHealth50,000Health of all Cavalry in Formation +25%
Super ChargeCavalryLegendarySpeed200,000Attack Speed of all Cavalry in Formation +2
St. Bernard Super MeadCavalryLegendaryDamage Reduction75,000Damage Taken by all Cavalry in Formation -5%
Super Cavalry's HelperCavalryLegendaryDamage Increase150,000Damage Dealt by all Cavalry in Formation +5%
Super AttackAll FightersLegendaryAttack150,000Attack of all Fighters in Formation +25%
Super WatchdogAll FightersLegendaryDefence150,000Defence of all Fighters in Formation +25%
Super CompanionAll FightersLegendaryHealth150,000Health of all Fighters in Formation +25%
Super ChargeAll FightersLegendarySpeed300,000Attack Speed of all Fighters in Formation +1
Super AngryAll FightersLegendaryDamage Increase225,000Damage Dealt by all Fighters in Formation +5%
Super BarkAll FightersLegendaryDamage Reduction225,000Damage Taken by all Fighters in Formation -5%
Super Formation Capacity HelperAll FightersLegendaryCapacity300,000March Capacity of all Crew in Formation +200
Super Front Crew Capacity Helper IIIAll FightersLegendaryCapacity250,000March Capacity of Front Crew in Formation +500
Super Middle Crew Capacity Helper IIIAll FightersLegendaryCapacity250,000March Capacity of Middle Crew in Formation +500
Super Rear Crew Capacity Helper IIIAll FightersLegendaryCapacity250,000March Capacity of Rear Crew in Formation +500
AttackMeleeUncommonAttack400Attack of all Melee Fighters in Formation +1%
PatrolMeleeUncommonDefence400Defence of all Melee Fighters in Formation +1%
CompanionMeleeUncommonHealth400Health of all Melee Fighters in Formation +1%
Stand TogetherMeleeUncommonDamage Reduction3,000Damage Taken by all Melee Fighters in Formation -1%
Melee Fighters HelperMeleeUncommonDamage Increase6,000Damage Dealt by all Melee Fighters in Formation +1%
AttackSharpshootersUncommonAttack400Attack of all Sharpshooters in Formation +1%
PatrolSharpshootersUncommonDefence400Defence of all Sharpshooters in Formation +1%
CompanionSharpshootersUncommonHealth400Health of all Sharpshooters in Formation +1%
Stand TogetherSharpshootersUncommonDamage Reduction3,000Damage Taken by all Sharpshooters in Formation -1%
Shooters HelperSharpshootersUncommonDamage Increase6,000Damage Dealt by all Sharpshooters in Formation +1%
AttackCavalryUncommonAttack400Attack of all Cavalry in Formation +1%
WatchdogCavalryUncommonDefence400Defence of all Cavalry in Formation +1%
CompanionCavalryUncommonHealth400Health of all Cavalry in Formation +1%
Lick WoundCavalryUncommonDamage Reduction3,000Damage Taken by all Cavalry in Formation -1%
Cavalry's HelperCavalryUncommonDamage Increase6,000Damage Dealt by all Cavalry in Formation +1%
AttackAll FightersUncommonAttack1,200Attack of all Fighters in Formation +1%
WatchdogAll FightersUncommonDefence1,200Defence of all Fighters in Formation +1%
CompanionAll FightersUncommonHealth1,200Health of all Fighters in Formation +1%
AngryAll FightersUncommonDamage Reduction9,000Damage Taken by all Fighters in Formation -1%
BarkAll FightersUncommonDamage Increase9,000Damage Dealt by all Fighters in Formation +1%
Formation Capacity HelperAll FightersUncommonCapacity1,200March Capacity of all Crews in Formation +4
Front Crew Capacity Helper IIIAll FightersUncommonCapacity1,000March Capacity of Front Crew in Formation +10
Middle Crew Capacity Helper IIIAll FightersUncommonCapacity1,000March Capacity of Middle Crew in Formation +10
Rear Crew Capacity Helper IIIAll FightersUncommonCapacity1,000March Capacity of Rear Crew in Formation +10

EXP Requirements

Exp Levels (Dogs)

Level Exp Required Level Exp Required
1 0 16 29,000
2 900 17 32,000
3 1,200 18 36,000
4 2,400 19 40,000
5 3,600 20 44,000
6 4,900 21 48,000
7 6,400 22 53,000
8 8,100 23 58,000
9 10,000 24 63,000
10 12,000 25 68,000
11 14,000 26 73,000
12 17,000 27 78,000
13 20,000 28 84,000
14 23,000 29 90,000
15 26,000 30 96,000
Total EXP Required 1,041,500

Animal Shop

Animals

Animal Cost
Rottweiler 600 Rubies
Husky 600 Rubies
Shiba 600 Rubies

Exp Shop

Exp Cost
5k Dog Exp 15 Rubies
20k Dog Exp 60 Rubies
50k Dog Exp 150 Rubies
100k Dog Exp 300 Rubies