Clan & Region

Clans and the Region Chief play a vital role in the game; you can say that without clans you cannot do anything. The clan system unlocks when you reach level 8 and they give you a ton of benefits, opportunities to grow stronger and protection from potential enemies.

Region Chief

Introduction

rcpage.pngThe Region Chief is the one who oversees your entire home region. Typically, they are the R5 (in a clan) who controls Sanctuary. Though they can choose to pass that to anyone during reset each week.

The Region Chief (or RC) can have two Deputies, they basically have the same permissions as the RC

They can also now assign Specialists, which have customisable permissions depending on what you wish them to do within your home region.


Specialist Roles

Screenshot_20230307_142351_TWD_Survivors.jpgSpecialists are a new type of role that can be given out by the Region Chief. You can have up to Three Specialists and selectively choose what permissions they have. Including;


Friends and Foes

Those with the permission to appoint Friends & Foes can give buffs and debuffs to players within your home region.

friendsfoes.png

Friends
Foes
Name Buff Name Debuff
Tactician

All Fighers Attack +5%

Training Speed +10%

Weakling

All fighters attack -5%

Advisor

Bullet Production +20%

Exile

Resource production -5%

Striker

All fighters health +5%

March Speed +10%

Defector

All fighters health -5%

Diplomat

Gathering Speed +20%

March speed +10%

Quack

Healing speed -5%

Architect

Construction Speed +10%

Coward

Research Speed -5%

Scientist

Research Speed +10%

Saboteur

Construction Speed -5%


Region Buffs

buffs.png

Region buffs cost 2000 rubies to activate, and will last for the specified amount of time. 


Distribute Gifts

gifts.png

Each type of reward can be given out each week and there is a maximum allowed to gift depending on the type of reward being given. 

Rewards are sent out via game letter, each player can only get one type of gift once per Region Chiefs term. These are reset each time the term is reset.

General Clan Info

Introduction

Clans play a vital role in the game; you can say that without clans you cannot do anything. The clan system unlocks when you reach level 8 and they give you a ton of benefits, opportunities to grow stronger and protection from potential enemies. A clan has a lot of sub-systems that have their own complexity, some of them are clan technology, territory, merit system, store, clan rewards, etc. The most essential functions of a clan are technology and territory, lastly each season has its own requirements when it comes to clans, but more details in a minute.


Territory

The territory is another important system, it gives the opportunity to the clan members to gather safely within their clan’s boundaries were their formations are protected, it allows you to claim survival camps and get amazing rewards, but most importantly it gives you the opportunity to acquire communities that give certain buffs such as resources per hour, stats for your troops.


Communities

For a clan to acquire a community and gain the benefits it gives it must be connected to a clan base either directly or indirectly via outposts, outside of that you also need to have a certain prosperity, you can check the prosperity requirements here for all seasons. 

When you first start a season, all communities are locked, you can't take them or fight for them, they will be unlocked slowly with the passage of time, for your clan to fight for a community a certain amount of clan prosperity is needed.

Season 1 has five communities in total, they’re ranked from community level 1 to 5, communities' level 1 through 3 are replaceable depending on your needs, some give you resources per hour, some increase the healing speed of your injured troops, some give you stats for your troops, the four most important communities are the three communities level 4 and one community level 5.

Season 2 and Season 3 has communities that are level 6 through  level 15, level 6 is equal to level 1 community in season 1 and so forth till community level 15 that is equal to community level 5 in season 1.


Clan help

The clan system is using a feature known as “help”, your clan-mates can ask you to help them to train, build their construction, research and heal their troops faster than they normally would if they didn’t ask for help. Helping a clan mate is free and it's recommended to do it, you can also gain up to 20.000 clan tokens per day using this feature to buy items from the clan store.


Clan rewards

Clan rewards is a great system when it comes to team work, by rallying NPC you receive a Clan gift that contains a minuscule amount of random resources, you can also send clan gifts for free when you make an in-game purchase, the higher the cost of the commodity the bigger the gift. Every clan gift is worth a certain amount of key points and when your clan amass a certain amount of them, you can unlock the Survivor's Treasure, it's a chest filled with various items such as rubies, long-range transmission and certain survivors fragments. The Survivor's Treasure will be upgraded every 10 gift levels, you increase the gift level with gift points

Clan Building Costs

Clan Building Costs

Clans require Clan Points and either Clan Bullets or Clan Bricks to be able to build Bases and Outposts within your clan. 

Clan Points are obtained by helping members of the clan and donating to clan technologies. 

Clan Bricks or Clan Bullets are earned from your Outposts and Survivor Camps claimed within your Clans Territory. You can also donate bricks to your clan at the cost of Rubies. (Within Seasons)

Clan Base Building Costs

Note that Season 3 onwards you cannot build a third clan clase.

Season
Clan Base 1 Clan Base 2 Clan Base 3
Clan Points Clan Points Bricks / Bullets Clan Points Bricks / Bullets
1 480,000 9,600,000 858,000 28,320,000 4,466,000
2 32,000,000 64,000,000 916,000 96,000,000 5,236,000
3 100,000,000 300,000,000 916,000 - -
4 150,000,000 600,000,000 916,000 - -
5 250,000,000 750,000,000 916,000 - -
6 250,000,000 750,000,000 916,000 - -
7 250,000,000 750,000,000 916,000 - -
8 250,000,000 750,000,000 916,000 - -

Season 2 Onwards

Clan Outpost Building Costs and Time

Note, time duration will vary. This is a rough guide. 

Info for "Season Expansions", that only last around half of a regular season's duration (for example Season 3.5): The costs of bricks for outposts are reduced to around 80% of regular seasons. The costs of clanpoints are reduced to 25%.

Cost displayed is for Season maps where you use bricks to build outposts. We don't have accurate data on costs for those within Season 1.

Outpost Cost (Bricks) Cost (Clanpoints) Time (Hours)
1 15,900 80,000 0:43:12
2 19,500 86,400 1:26:24
3 23,500 97,400 2:09:36
4 28,100 104,100 2:52:48
5 33,300 116,100 3:36:00
6 38,900 123,200 4:19:12
7 45,100 136,100 5:02:24
8 51,800 143,500 5:45:36
9 59,200 157,400 6:28:48
10 67,100 165,100 7:12:00
11 75,700 180,000 7:55:12
12 80,800 188,000 8:38:24
13 86,200 203,800 9:21:36
14 91,600 212,100 10:04:48
15 97,300 228,900 10:48:00
16 103,000 237,600 11:31:12
17 108,900 255,300 12:14:24
18 114,900 264,300 12:57:36
19 121,100 283,000 13:40:48
20 127,400 292,300 14:24:00
21 133,900 312,000 15:07:12
22 140,500 321,600 15:50:24
23 147,300 342,200 16:33:36
24 154,200 352,100 17:16:48
25 161,200 373,600 18:00:00
26 168,400 384,000 18:43:12
27 175,800 406,400 19:26:24
28 183,300 625,600 20:09:36
29 190,900 660,800 20:52:48
30 198,700 677,200 21:36:00
31 206,500 714,000 22:19:12
32 214,700 730,800 23:02:24
33 222,900 768,800 23:45:36
34 231,200 786,000 24:28:48
35 239,700 825,600 25:12:00
36 248,400 843,600 25:55:12
37 257,100 884,400 26:38:24
38 266,000 902,800 27:21:36
39 275,100 945,200 28:04:48
40 284,300 954,400 28:48:00
41 293,700 988,800 29:31:12
42 303,200 998,400 30:14:24
43 312,900 1.033,200 30:57:36
44 322,700 1.042,800 31:40:48
45 332,600 1.078,400 32:24:00
46 342,700 1.088,400 33:07:12
47 352,900 1.124,800 33:50:24
48 363,300 1.135,200 34:33:36
49 373,800 1.172,000 35:16:48
50 384,400 1.182,400 36:00:00
51 395,200 1.220,400 36:43:12
52 406,200 1.231,200 37:26:24
53 417,300 1.269,600 38:09:36
54 428,500 1.280,400 38:52:48
55 439,900 1.319,600 39:36:00
56 451,400 1.330,800 40:19:12
57 463,100 1.370,800 41:02:24
58 474,900 1.382,400 41:45:36
59 486,900 1.422,800 42:28:48
60 498,900 1.434,400 43:12:00
61 511,200 1.446,400 43:55:12
62 523,500 1.488,000 44:38:24
63 536,100 1.530,000 45:21:36
64 548,700 1.572,400 46:04:48
65 561,600 1.615,200 46:48:00
66 574,500 1.658,800 47:31:12
67 587,600 1.702,800 48:14:24
68 600,900 2.329,600 48:57:36
69 614,300 2.389,200 49:40:48
70 627,800 2.449,600 50:24:00
71 641,500 2.501,600 51:07:12
72 655,300 2.553,600 51:50:24
73 669,300 2.605,600 52:33:36
74 683,400 2.659,200 53:16:48
75 697,600 2.711,200 54:00:00
76 712,000 2.764,800 54:43:12
77 726,600 2.818,400 55:26:24
78 741,100 2.872,000 56:09:36
79 756,000 2.926,400 56:52:48
80 771,100 2.980,800 57:36:00
81 786,200 3.036,000 58:19:12
82 801,500 3.091,200 59:02:24
83 816,900 3.146,400 59:45:36
84 832,400 3.202,400 60:28:48
85 848,100 3.258,400 61:12:00
86 864,000 3.315,200 61:55:12
87 879,900 3.372,000 62:38:24
88 896,100 3.428,800 63:21:36
89 912,300
64:04:48
90 928,800
64:48:00
91 945,300
65:31:12
92 962,000
66:14:24
93 978,900
66:57:36
94 995,900
67:40:48
95 1,013,000
68:24:00
96 1,030,300
69:07:12
97 1,047,700
69:50:24
98 1,065,300
70:33:36
99 1,083,000
71:16:48
100 1,100,900
72:00:00

Clan Coalitions

Requirements

Clan Coalitions are available from Season 3. You can only create a coalition with clans within your War Pact.

To create a Coalition you need the following;

If you have these, you can begin to create a coalition with clans. 

To join a Coalition, you do not need to meet these requirements.


What does a clan coalition do?


Rules

  1. Clans from the same War Pact can form a Coalition. A Coalition acts as a 'super Clan'.
  2. The Leader of a Clan can create a Coalition.
  3. All 3 Clans can join the Coalition right away.
  4. The founding Clan is the Main Clan of the Coalition. The Leader of the Main Clan is the leader of the Coalition (Coalition Commander). It is possible to replace the Main Clan by another Clan in the Coalition.
  5. Clans will have a 72 hour cooldown between leaving and rejoining a Coalition.
  6. Coalitions are automatically disbanded at the end of the Season.

Territory

Season Region

  1. Only a Coalition with a certain amount of Prosperity can attack and occupy the Season locations.
  2. The Coalition's territory consists of the territories of all Clans in the Coalition combined, generated by their Bases, Outposts and occupied Season locations.
  3. Buffs of Season locations are in effect for all Clans in the Coalition as long as the Season locations is connected to the territory of one of the Clans in the Coalition.
  4. Clans can build a Clan Building next to a Season location if that Clan already has a territory that connects with the Season location.
  5. As a member of a Coalition, you can help any Clan in your Coalition to build their Clan Buildings. However, there is a limit to the number of fighters in your building Formation.
  6. The Coalition's Prosperity consists of the Prosperity values of all member Clans and the occupied Season locations.

Home Region

Coalition territory rules do not apply to this area.


Battles

Season Region

  1. Members of all Clans in the Coalition can join any Coalition rally on Season locations or enemy Clan Buildings.
  2. Members of all Clans in the Coalition can garrison Season locations and Clan Buildings of any Clan in the Coalition.
  3. Members of all Clans in the Coalition can reinforce any members of the Coalition.
  4. Coalition members cannot attack each other.
  5. All players in the Coalition can attack Season locations or enemy Clan Buildings if Coalition territory is bordering the target.
  6. Clans in the Coalition cannot attack Survivor Camps that lie in the territory of another Clan of the same Coalition.

Home Region

  1. Members of different Clans in the same Coalition cannot join each other's PvE rallies or rallies on enemy players' Towns.
  2. Members of different Clans in the same Coalition cannot attack each other's Clan Buildings or Season locations.
  3. Members of different Clans in the same Coalition cannot attach each other.
  4. Players cannot use the territory of another Clan in the same Coalition to attack an enemy Clan's Season location or Clan Building.

Officers

Introduction

  1. There are 3 officer positions: Coalition Commander, First Captain and Second Captain.
  2. One Coalition can have at most 1 Coalition Commander, 4 First Captains and 12 Second Captains.
  3. Any member of any Clan in the Coalition can be appointed. No one can have 2 or more officer positions at the same time.

Coalition Commander

Privileges
  1. Review member applications from Clans.
  2. Remove Clans from the Coalition.
  3. Declare war on enemy Coalitions.
  4. Appoint First and Second Captains.
  5. Disband the Coalition.
  6. Modify Coalition information.
  7. Choose a new Main Clan for the Coalition.
  8. Issue Heroic Rewards.
  9. Build Coalition Clan Bases and Outpost for all the Clans in the Coalition.
  10. Set Coalition Events for locations and enemy Clan Buildings in the Season Region.
  11. Adjust the order of garrisoned Formations in Season locations and Clan Buildings.

First Captain

Privileges
  1. Appoint Second Captains.
  2. Publish Coalition Announcements.
  3. Post Coalition Marks on the season map.
  4. Send Coalition Letter to all members.
  5. Hand out some of the Heroic Rewards.
  6. Build and remove Coalition Outpost for all the Clans in the Coalition.
  7. Set and edit Coalition Events for locations and enemy Clan Buildings in the Season Region.
  8. Manage Formations in Coalition Buildings (build and garrison)

Second Captain

Privileges
  1. Publish Coalition Announcements.
  2. Post Coalition Marks on the season map.
  3. Set and edit Coalition Events for locations and enemy Clan Buildings in the Season Region.
  4. Manage Formations in Coalition Buildings (build and garrison)

Clan Roles

General Clan Roles

Permission
R5
R4
R3
R2
R1
Vice Fighter Recruiter Instructor Liaison
Clan Help
Clan Chat
Send Group Notifications for Rallies
Online Status
Build Clan Outpost





Build Clan Building





Remove Buildings





Technology Upgrade





Select Clan Technology for Donations





Adjust the Order of Formations Defending Clan Buildings





Kick Members





Clan Invitation





Pending Members





Change Rank





Send Group Up Calls to all Members





Select Tides of the Dead Starting Time





Select Battle Times for Restricted Zone





Select Team Members for Restricted Zone





Add events to Clan Page





Permission to Pin Events on Clan Page





Modify Events on Clan page





Delete Events on Clan page





Sign up for the Restricted Zone Tournament





Modify battle times in Restricted Zone Tournament





Clan Mark





Send letter to all Clan members





Discard Clan Letter





Clan letter switch





Publish Clan Announcements





Hand out Heroic Rewards






Edit Clan Info






Dissolve Clan







R5 Inactivity

In the case of R5 inactivity, the system will automatically transfer the leadership to the most active R4 under the following requirements:

R5 / R4 Event privileges

In some events, R4 and R5 of a clan can claim some additional 20% ranking rewards when the ranking is settled.

Events: Tides of the Dead, Rescue Rick, The Whisperers, Eugene & The Abandoned

image.png

 

 

Clan Store

The clan store is based on the prosperity you have amassed. It has 3 categories namely: Daily, Weekly and Merit Shop, you can see more details on the following tables.

How do you get Clan & Merit Points?

Clan Points

Merit Points

Daily Store

(Clan Points) - Resets Daily
Name of commodity Amount you get Times you can buy it Cost Prosperity Required
Crate of Veggies (10K) 10.000 20 8.000 100
Pile of Lumber (10K) 10.000 20 12.000 100
Stash of Meat (10K) 10.000 20 16.000 100
Box of Bullets (10K) 10.000 20 40.000 100
Bucket Of Water (10K) 10.000 20 8.000 100
Modest Gift 1 1 80.000 100
Construction Speed Up 1m 1 20 600 200
Training Speed Up 1m 1 20 600 200
Healing Speed Up 1m 1 20 600 200
Research Speed Up 1m 1 20 600 200
Construction Speed Up 1h 1 20 30.000 200
Training Speed Up 1h 1 20 30.000 200
Healing Speed Up 1h 1 20 30.000 200
Research Speed Up 1h 1 20 30.000 200
Random Relocation 1 1 100.000 300
Clan Relocation 1 1 200.000 300
8h Shield 1 1 100.000 300
Survivor Reset Medal 1 5 200.000 300
Gathering Bonus 1 1 200.000 600
Elite Relocation 1 1 400.000 600
March Recall 1 5 10.000 600
Name Change Card 1 1 400.000 600
Morgan Fragment 1 2 40.000 1800
12h Shield 1 1 140.000 1800
20K Development EXP 1 20 40.000 1800
100k Development EXP 1 20 200.000 1800
25% March Speed Up 1 5 120.000 1800
50% March Speed up 1 5 200.000 1800
Erlenmeyer Flask 1 5 20.000 1800
Morgen Advanced Fragment 1 2 40.000 1800
Salvage Token 1 1 200.000 3000
Steel Pipe 1 100 4.800 3000
Wood 1 100 4.800 3000
Shovel Blueprint Fragment (Uncommon) 1 100 2.000 3000
Windbreaker Blueprint Fragment (Uncommon) 1 100 2.000 3000
Fisherman's Hat Blueprint Fragment (Uncommon) 1 100 2.000 3000
Scarf Blueprint Fragment (Uncommon) 1 100 2.000 3000
Dagger Blueprint Fragment (Uncommon) 1 100 2.000 3000
Leather Jacket Blueprint Fragment (Uncommon) 1 100 2.000 3000
Leather Cap Blueprint Fragment (Uncommon) 1 100 2.000 3000
Sunglasses Blueprint Fragment (Uncommon) 1 100 2.000 3000
Negan Fragment 1 5 100.000 9000
Negan Advanced Fragment 1 5 100.000 9000

Weekly Store

(Rubies & Clan Points) - Resets Weekly
Name of commodity Amount you get Times you can buy it Cost
(Clan Points)
Cost
(Rubies)
Prosperity Required
50 Rubies 1 1 Free Free 300
Gathering Bonus 1 3
200 300
Talent Reset Badge 1 1 100.000
  1800
8h Shield 1 1
250 300
Morgan Fragment 1 15
400 1800
Legendary Development Skill Medal 1 20 20.000   1800
Morgan Advanced Fragment 1 50
400 1800
Epic Development Skill Medal 1 20 4.300   1800
20K Development EXP 1 20 8.000   1800
100K Development EXP 1 20 40.000   1800
Salvage Token 1 5
1.000 3000
Legendary Combat Skill Medal 1 10 6,000   3000
Epic Combat Skill Medal 1 10 4.300   3000
20K Combat EXP 1 10 8.000   3000
100K Combat EXP 1 10 40.000   3000
Erlenmeyer Flask 1 50 20.000   3000
Building Material Chest 1 10 96.000   3000
Negan Fragment 1 70
1.000 9000
Negan Advanced Fragment 1 200
1.000 9000

Merit Shop

(Merits) - Resets Weekly

No prosperity required for the merit shop.

Name of commodity Amount you get Times you can buy it Cost
50 Rubies 1 1 Fee
Salvage Tokens 1 1 600.000
Long-Range Transmission 1 1 75.000
Loaf of Bread 1 20 9.000
Construction Speed Up 1h 1 5 27.000
Training Speed Up 1h 1 5 27.000
Healing Speed Up 1h 1 5 27.000
Research Speed Up 1h 1 5 27.000
Construction Speed Up 1min 1 300 5.000
Training Speed Up 1min 1 300 5.000
Healing Speed Up 1min 1 300 5.000
Research Speed Up 1min 1 300 5.000
Crate of Veggies (10K) 10.000 100 10.000
Pile of Lumber (10K) 10.000 65 15.000
Stash of Meat (10K) 10.000 50 20.000
Bucket Of Water (10K) 10.000 100 10.000

Technology

Technology summary

The technology has 3 sub-system or trees known as Development, Battles and Auxiliary. Every new clan starts with 0 technologies and to unlock them you must upgrade them slowly; you can use either free donations or rubies.

The development tree is used for stuff such as increasing the maximum resources that are raid-proof in a base, faster building, and research speed, increase of production speed, lower consumption of troops and increase the load of resources your formation can carry.

The battle tree is used for PvE and PvP, it increases the stats and training speed of your troops and increases the marching speed of your rallies, it also gives you more experience points to upgrade your survivors when you’re killing NPC.

The auxiliary tree is the most important sub-system when it comes to teamwork, clan and member growth, it allows the clan to increase its max members and the outposts it can build, it increases the build and research speed and clan depot capacity, the most important function of this tree is ability to increase the damage you do to foreign clans buildings during battles while decreasing the damage your clan receives.

Development tree technology

From Season 6 Onwards;

Battle tree technology

From Season 6 Onwards;

Auxiliary tree technology